Ivan Caceres - LFW (@Unvik_3D) header
Ivan Caceres - LFW (@Unvik_3D) profile picture

3D Artist living in Spain Open to freelance/contract work and collabs! Specialized in realistic style 🎨 Portfolio 👇 https://nitter.cf/t.co/0IoKdGpWVb

Seville, Spain
Joined November 2012
Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)Photo by Ivan Caceres - LFW (@Unvik_3D)
Built this environment in Unreal Engine 5. Every detail was crafted to tell a story through space, light and atmosphere 🎨🙌 Link to the full project 👇 artstation.com/artwork/eRAW4… Ps: Turn the sound on 🔊 #UnrealEngine5 #EnvironmentArt #GameDev #3DArt #UE5
2
20
1,163
Building a world, one settlement at a time. Slowly bringing my WW2-inspired city builder to life. #gamedev #UnrealEngine
32
14
2
399
14,618
Ivan Caceres - LFW retweeted
Small update on the project!. Working on composition and improving lighting
1
3
20
664
Ivan Caceres - LFW retweeted
Never seen a guy reject a rejection email 😭
182
514
76
7,216
467,613
Ivan Caceres - LFW retweeted
The Forgotten Titan is a cinematic environment created in Unreal Engine 5 by Lead Level Artist/Designer and Lighting artist Janitha Bimsara. The lighting and scale helps contribute to an unsettling atmosphere for the group of riders in the piece, stumbling upon the remains of a colossal being. "One lesson from this project was that making the main subject brighter isn’t always the best way to draw attention. Reducing light on the foreground grass and surrounding vegetation helped the giant skull stand out while preserving the atmosphere. I also used the riders to communicate its scale." - Janitha Bimsara
14
34
577
23,387
Ivan Caceres - LFW retweeted
Its been a while since I posted my planets. So here we go again. If your space project is worthy enough I am down to give you a planet for free. They are heavily optimized & game ready Would you like to settle on one of these planets? Made in Blender3D. #gamedev #b3d #indiedev
5
1
1
25
602
Small update on the project!. Working on composition and improving lighting
1
3
20
664
hay una regla no escrita de la vida que la mayoría de las personas nunca se enteran. después de cada largo período de dificultades e incertidumbre, llega una etapa en la que das saltos cuánticos en múltiples áreas de tu vida al mismo tiempo. sucede todo de una vez, y sucede por todo lo que sobreviviste antes de que ocurra. el único requisito de tu parte es simple: NUNCA TE RINDAS.
5
19
152
3,519
Ivan Caceres - LFW retweeted
Still WIP. is getting harder than expected to make this environment. I'm learning ton of stuffs from creating procedural materials, working with complex shaders, vfx, optimization, substance designer, speedtree. but its getting shape
2
5
142
Ivan Caceres - LFW retweeted
Replying to @ThatNgonGuy
Gonna post my work creating everything without AI This is the project I'm working on right now, with UE5
1
2
9
280
Ivan Caceres - LFW retweeted
It was so much fun to create these Snake Hut paintovers for #GhostofYotei: Complete Edition. Snake's lore was one of our favorites in the game. Concept Artists: Daniel Dana and Ignacio Rodriguez Art Director: Dan Fadness Creative Director: @fmacmanus #ConceptArt #gameart
2
7
48
912
Ivan Caceres - LFW retweeted
Removing AI from your feed with 4 of my environments 🎨
Removing AI from your feed with 4 of my environments 🎨
5
37
674
10,769
Ivan Caceres - LFW retweeted
Quick update on the environment with UE5, but still lot of things to do. I still need to work more on the foreground, mid, and background separation and color palette. I also need to give detail and color to the torii and rest of assets
1
3
106
Quick update on the environment with UE5, but still lot of things to do. I still need to work more on the foreground, mid, and background separation and color palette. I also need to give detail and color to the torii and rest of assets
1
3
106
Ivan Caceres - LFW retweeted
Removing AI from your feed with 4 of my environments! 🎮🎨
Removing AI from your feed with 4 of my environments 🎨
7
58
3
938
12,354
Ivan Caceres - LFW retweeted
Horde. Alliance. War. Nov 4. Pick your side of the story and fight for your faction when WoW: Forever launches!
1,003
2,157
755
15,682
1,359,942
Ivan Caceres - LFW retweeted
My Snailien is available on Patreon. The scene was created in Blender, combining some assets, VDBs, cinematic lighting, and a weird alien snail. Have fun playing with it. #b3d
2
1
1
28
1,727
Ivan Caceres - LFW retweeted
For any brave artists learning their craft without genAI, reply to this with your art and I'll repost your work and give you a follow! I want to see more human art in my TL! Doesn't matter how good or bad you think it is. I want to see your progress and show it off to others. 🥳
170
50
9
520
25,372
Ivan Caceres - LFW retweeted
Removing AI from your feed with 4 of my illustrations ✨️
Removing AI from your feed with 4 of my illustrations✨
1
6
37
870
Ivan Caceres - LFW retweeted
La procrastinación no es pereza ni falta de ganas. Es un mecanismo de defensa que usas (casi sin darte cuenta) para proteger tu autoestima. Cuando hay una tarea importante y temes no hacerlo suficientemente bien, postergarla te permite pensar “si sale mal es porque no tuve tiempo”, en lugar de enfrentarte a la idea más dolorosa de “tal vez no soy capaz”. Así evitas la vergüenza y el golpe a tu autoimagen, aunque a cambio terminas con más ansiedad, culpa y peor resultado. Es un alivio momentáneo que a la larga te atrapa en un círculo.
Procrastination isn’t about laziness. It is intentional task deferral when deadlines matter, despite knowing the delay may hurt your performance, reputation, or peace of mind. Here's what often lies beneath procrastinating tendencies. psychologytoday.com/us/blog/…
5
134
5
1,297
27,948
Still WIP. is getting harder than expected to make this environment. I'm learning ton of stuffs from creating procedural materials, working with complex shaders, vfx, optimization, substance designer, speedtree. but its getting shape
2
5
142