Data egress is now free with Amazon GameLift Servers!! Check out my blog post for more info.
aws.amazon.com/blogs/gametec…
Utsav Jamwal retweeted
Folks. Can I explain something about world models? Seems like today might be a good day for that.
Advances in large-scale “world models” — whether developed by partners like Google or others — materially expand the frontier of interactive content creation. These models can generate high-quality, interactive, video-like experiences from natural language or minimal input.
Today, they are primarily editable through prompting, which limits the level of determinism and precision required for production-grade game mechanics. As a result, their outputs remain probabilistic and non-deterministic, making them unsuitable on their own for games that require consistent, repeatable player experiences.
Rather than viewing this as a risk, we see it as a powerful accelerator. Video-based generation is exactly the type of input our Agentic AI workflows are designed to leverage—translating rich visual output into initial game scenes that can then be refined with the deterministic systems Unity developers use today. Our agents already generate high-quality scenes from static video. Interactive, camera-controllable video from world models would further enhance this pipeline and materially improve the fidelity and speed of early-stage content creation. We believe this represents a meaningful step forward for AI-driven development across the industry.
Unity’s role is to operationalize these advances. Outputs from world models are ingested into Unity’s real-time engine, where they are converted into structured, deterministic, and fully controllable simulations. Within Unity, creators define physics, gameplay logic, networking, monetization, and live-operations systems to ensure consistent behavior across devices and sessions.
This combination enables developers to move faster from concept to scalable product: AI accelerates environment and asset generation, while Unity provides the execution layer that transforms generated content into reliable, monetizable experiences.
As a result, world models expand content supply and reduce development friction, while Unity remains the system of record for runtime, distribution, and long-term operations. This dynamic broadens Unity’s addressable market and reinforces its central role in the interactive ecosystem.
Replying to @XfinitySupport
@XfinitySupport @Xfinity ordered xfinity service 2 days ago. Xfinity wouldn’t let me log in and asked me to contact support but getting a human on the phone is as hard as climbing Everest and the automated routing is as helpful as an ant.
So I decided to cancel which I did twice over the phone and
somehow I’m still receiving my equipment and order. How do I get this nightmare cancelled? @Xfinity @XfinitySupport
Utsav Jamwal retweeted
The assertion by the Far Left that Harris’ loss is due to her essentially being too moderate and not bc millions of voters switched precisely bc they despise the Far Left, who are taking the whole party down with them, is breathtaking in its lack of self awareness.
Hello, We were gonna go see a show at the Queen Elizabeth Theatre in Vancouver, BC 7 pm watching Tim Minchin. We’re unable to make it due to an emergency. There are 4 tickets in row 1. Please reach out if you’d like to buy them. #timminchin #shows #VancouverBC #tix #tickets #show
Utsav Jamwal retweeted
Unity brings JOYYYY! Literally—Daquan had a chance to meet with Joy Horvath from @UnityGames at #GDC2024. Joy has been an amazing resource for students and teachers in our #GameDev programs! We still rave about her @Twitch series with @ThomasWinkley + @UtsavJamwal.
Utsav Jamwal retweeted
We continue creating shapes using polynomial, trigonometric, and more functions! Would you like to learn these techniques? Subscribe to the 'Shader Functions for Technical Artists' book!
⭐️jettelly.com/books/visualizi…
#IndieDevs #gamedev #unity3d #UnrealEngine #GodotEngine #b3d
Utsav Jamwal retweeted
A funny thing happens when you walk through the snow, meet voters, answer their questions, and make your case about how we can turn the page to a bright future.
From 0% to 28% in just ten weeks, and we’re just getting started.
I ❤️ New Hampshire! #DropInDean
I hope we get some change this year. I donated, did you? #2024Elections @deanbphillips @actblue secure.actblue.com/donate/de…
Utsav Jamwal retweeted
My other 🌶spicy🌶 opinion for the day is this: You can't really trust any company in a traditional sense. All tools are susceptible to TOS / pricing changes, and I don't just mean game engines. I've been around a while and I've seen a lot of software evolve. 1/
I know this addresses my frustrations with the initial announcement of the runtime fee, I hope the community sees it too. Cheers!
Here is an open letter to our community:
on.unity.com/48rGiVu
Utsav Jamwal retweeted
Here is an open letter to our community:
on.unity.com/48rGiVu
Utsav Jamwal retweeted
If you look a bit closer, a "Per Install" license is actually more developer friendly than a "Royalty" model
Below I show that across a number of game biz models, categories and lifecycles, "Per Install" pricing at Unity's terms generally equates to <1% of revenue
Utsav Jamwal retweeted
Sometimes jobs are stressful. Other times. You make a game live with some friends and talk about mechanics and failure and all that... What a ride. thanks @unitygames
Utsav Jamwal retweeted
twitch.tv/unity - @UtsavJamwal @JoyHorvath
Utsav Jamwal retweeted
2,000+ Unity employees and leaders around the world have donated +$1.2M in support of Ukraine, with CEO @johnriccitiello personally matching each employee donation. And we are not finished! Thank you to our amazing team for their support during this difficult time 💙💛
Since the pandemic I've
- Moved to Seattle
- learned snowboarding and got pretty fucking good at it
- started a new job and got pretty fucking good at that too
- bought a house
- Built my PC
- had my name on the credits of more than 3 games
















