Aaron Sorensen (@VFXCentral) header
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DIRECTOR // VFX ARTIST

Joined April 2014
Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)Photo by Aaron Sorensen (@VFXCentral)
BATMAN VS DEATHSTROKE (no Ai) Potentially making a full fight scene ;) Built in #blender3d composited in Nuke. Colored in Davinci. #batman #snderverse #b3d #animation #cgi
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Así construimos los vuelos de #BlackAdam: cables, sistemas mecánicos, cámaras robotizadas, pantallas LED inmersivas y VFX trabajando en perfecta coordinación. Fue un placer participar en este proyecto y contribuir a unas secuencias realmente espectaculares. #VFX
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Aaron Sorensen retweeted
Drawing clouds in the sky
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I give up. It’s time to learn UE5. 😂 Wish me luck on my new journey. Any training, courses, tutorials, tips and tricks is welcomed. I don’t want to make games. I want to make cinematic stuff. Guide me!
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Aaron Sorensen retweeted
Not quietly the same thing, just look at the feet, in my opinion this part is the hardest to get correct and almost impossible to fix in post processing or too hard. By the way I like what you did and you are in good direction.
github.com/MaxLiu22/Motion2M… Made an open-source one that does the same thing, and there's a Blender extension available for it now too.
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Can someone please figure out how to get Metahuman+UE5 mocap in blender. I love the polyhammer addon, but I don’t even want to go into UE. 😂 There has to be a better way
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Just posted a new video on the channel! Its a quick look at how I handled the numerous simulations in my latest crater FX shot in a quick and efficient manner by utilizing Houdini's PDG capabilities. More deep dive breakdowns coming soon. youtu.be/6Epfcz5yprQ?si=PkbX…
Knocked out a Raw Render motiontest last few nights. This is where the shot is at. Pretty happy with it. About 27 minutes per frame. Completely done in Houdini, rendered in Karma CPU (needed to for volumes). Loving this shot. Breakdown soon.
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We went crazy on this one! We just released a huge library of FREE Greenscreen plates (150+ clips, more coming!) for VFX Artists. I wanted to focus on things that make shots not feel like generic greenscreen cutout plates: so we planned specific light scenarios, various 3D Camera moves, lots of different actions, and a variety of other elements of production value in order to create something unique. I'll be building some cool shots from these myself as I have a bunch of ideas, but hopefully other people will find this valuable as well!
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Aaron Sorensen retweeted
En esta prueba he querido poner Claude al límite con Houdini (modelo Opus 5.5). He montado toda la escena hablándole al iPhone para ver dónde está el límite, y mi conclusión es que no hay límite. Esto que veis es donde he puesto el freno, hay cosas que corregir aún pero quiero seguir experimentando con otros proyectos. El render ha tardado 50 horas en mi 5090 dado lo compleja que es la escena, volumétricas etc. El color grading lo he hecho en Davinci trabajando en Aces y también lo hice hablándole al teléfono con el MCP de Davinci. Me cuesta imaginar un futuro donde no vayamos a trabajar con esto de forma masiva.
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Aaron Sorensen retweeted
Xを始めて2年経ったのでこれまで3DCGで作ったものをまとめました 私はCG・映像業界の就職経験や美大・専門卒などの学歴はなく、全く別の業界で文系出身の会社員として働きながら独学でCGを作っています まだまだ発展途上ですが、これからも理想の映像を追求していくのでよろしくお願いします #Houdini
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We are living a freaking movie! Flying cars! AI! Robots! what is happening?! I know it can be scary, but also try and see the positive in what our future can be. Does everyone else feel like its the craziest time to be alive?
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Aaron Sorensen retweeted
AIのみで作る室内シーンのリアルタイム版 Opus使ってBlenderからUE5へ自動で移植させた ゲームエンジンに持っていくのは物凄い大変だったけどAI使うと凄まじく便利 この部屋使った小さなホラーゲーム作てみようかな
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For those of you that want to help us make #batmanvsdeathstroke fan film. We would love your support! vfxcentral.net/projects/batm… We are building a solid team! The script is done! storyboards are starting. We will need help on mocap, animations and simulations. Let me know if you want to join or contribute! #restorethesnyderverse #batman #filmmaking #animationㅤ
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Aaron Sorensen retweeted
いろいろ試した結果辿り着いたのですが、Blenderで海を作るときは、2つないしは3つ以上の異なる波を組み合わせるとよりリアルになります…! 詳しい作り方はこちら↓ youtu.be/qD6gM8Z2978 #blender #b3d
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Aaron Sorensen retweeted
sp-6m.com/ This is what we’ve been working on for the past 18 months :) It’s been a genuinely mammoth project, over 82,000 scans, 5.7 million RAW images, and an enormous effort from our wonderful team. We’re incredibly proud to finally be at a point where we can start sharing it. To our knowledge, this is the largest dataset of individual high-resolution human head scans ever captured. Every participant was paid. Every scan was captured with full, informed consent. No scraping, no hidden clauses. This hasn’t just been about scale, it’s been about proving to ourselves and the tech community that data can be captured in a way that is fair, transparent, and respectful to the people involved.
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Aaron Sorensen retweeted
After Effects text animators in Blender. As a modifier. No addons, no scripting: just append and animate. Your Nextext is here, for free ↓ andycuccaro.gumroad.com/l/te…
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"Os artistas tomaram morcegos-das-frutas como referência para a anatomia, observando detalhes do esqueleto, da musculatura e dos ligamentos para obter o físico realista de uma criatura voadora. A mecânica de voo combinou características de morcegos e aves, mas com asas —
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Aaron Sorensen retweeted
VFX向けのボディトラッキングを自動化するDepth Track Studio 🔹人物のボディトラッキング・ロトメーション 🔹カメラトラッキングにも対応 🔹Mayaに加え3DEqualizer用プラグインも開発中 開発:Osama Abozed 情報元はリプ欄。
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Fat Damon here! YEP! Virtual Production addon can be made with Blender and Claude! Loving that claude can help me build little tools ive always wanted to use. what a time! #blender3d #claude #virtualproduction #b3d
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