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In case many are stuck learning VF
youtu.be/Wn8NHex_Tc8
VFnumbers retweeted
このドキュメンタリー、日本バーチャ勢の方達も是非観てください!我ながら最高にハートフルな動画が出来たと思っているので!🥹
🌊[LAG 2026 | Documentary Video] 📽️
Please share this video with as many people as possible to spread the joy of the Virtua Fighter community around the world!
youtu.be/JBvmM11FJy8
VFnumbers retweeted
◤ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
INFORMATION
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『VIRTUA FIGHTER CROSSROADS』
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Amazon merch on Demand にて #VFCR デザインのTシャツとパーカーが登場!
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▼商品サイトはこちら
amazon.co.jp/stores/%E3%82%B…
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#バーチャファイター
VFnumbers retweeted
VIRTUA FIGHTER CROSSROADS
⠀
"Les jeux sont faits, rien ne va plus."
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A mysterious young martial artist named Lionel has arrived in the city of Vilasapara.
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A highly skilled fighter capable of outclassing Cielo in a street fight, he is a force to be reckoned with. But what is his true reason for coming to this city?
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#VFCR #VirtuaFighter
VFnumbers retweeted
The first LAG Documentary video is out!❤️🔥
🌊[LAG 2026 | Documentary Video] 📽️
Please share this video with as many people as possible to spread the joy of the Virtua Fighter community around the world!
youtu.be/JBvmM11FJy8
VFnumbers retweeted
10.29
8AM PDT | 11AM EDT | 3PM GMT
#VFCR #VirtuaFighter
Getting ready to do the very first playoffs for the online Akai Leagues! One for Europe. One for North America. Day 1 is for all the non-seeded players.
Please check reply for all the relevant links & eligibility.
Reposting will be greatly appreciated! 🙇 #VF5REVOWS
VFnumbers retweeted
Planning to hold a mini competition for Shun mains at LAG, and this is the prize! An official SEGA Shun hoodie! @LAGVF
VFnumbers retweeted
Whether you're new to VF or a long-time veteran, our Discord is open to everyone.🙌 Meet players, share tips, and talk all things Virtua Fighter on our official Discord server.
🔻Check us out🔻
discord.gg/virtuafighter-off…
#VirtuaFighter #VFCR #VirtuaFighterCrossroads
VFnumbers retweeted
We've calculated our own #VF5REVO power rankings from the replays shown on the channel! Did you know Shiwapo started playing a few matches as Kage? He is number one (ELO based on all of his characters, not just Kage). What do you think? Feels accurate to you? #virtuanalytics
In the Official VF Discord, a discussion about "fast" & "slow" characters led to me making an info slide to explain queuing your next action.
A goal I have is to not shy away from technical or complex topics, but always try to bring it back to the game's fundamentals. #VF5REVO
Can't be Foking serious with this short character tease lol.
VF Discord posted Jasper's bio in the server. Despite the use of his last name, I'm very curious to know if the original Virtua Fighters will known as the Phantoms in story mode since Jasper seems to be a fan of combat sports (World Fighting Tournament)?
#PlayMoreVF #VirtuaFighter
A hobby within a hobby for me is understanding the technical nitty, gritty aspects of Virtua Fighter. So when things do not work as intended within the game...instead of blaming netcode, controller, platform, or overpowered characters, I like to find the root cause of why something did not work as intended.
This is not needed to get the good at the game; however, understanding it can help improve your game play! If anything with new knowledge, the next question is: how does it relates back to fundamental core of VF as a speed guessing game?
After a conversation on stream about jumping attacks, I dug up some old notes and did some additional tests. I am running late on Akai Leagues stuff, so I will post what I have now before I forget!
The working model information slide is a bit jammed with details (using Akira's infamous Tankyaku 9K), but the main gist:
The property of jumping attack's listed execution frames is different from standard attacks. The window to get a "successful" Defensive Move evade can be greatly reduced if the attacker delay completion of the command (still "executes" at the same time).
Linear jumping attacks' execution can be categorized into three portions based on Defensive Move use.
Early Portion - The 23 frame version of Defensive Move (i.e. successful evade) is not possible.
Middle Portion - The 23 frame version of Defensive Move is possible; however, if the jump attacker delay completion of command input, the successful evade may not be possible.
Late Portion - Timing your Defensive Move input at this frame window will always results in a successful 23f version of Defensive Move.
VFnumbers retweeted
◤ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
⠀⠀INTRODUCTION
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VIRTUA FIGHTER CROSSROADS
- Faces of Vilasapara -
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◆シエロ・サリーナス (20)
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【プロフィール】
アメリカからヴィラサパラに移住してきた青年。
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陽気で家族や仲間想い。
アンダーグラウンドの賭け試合に参加して日銭を稼いでいる。
祖父はかつてベアナックル・ボクシングで名の知れたファイターで見切りの特技は祖父直伝。
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※キャラクターの最新プロフィール情報は、公式Discordにて先行公開中!
discord.com/invite/GvPrfJXHV…
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#VFCR #バーチャファイター
⌛ Standard pricing for LAG '26 runs through September 24. After that, it's Late Registration only, at a higher rate. $90 solo, $140 with the Community Bundle (program booklet, collectible, badge, and vendor discounts). More than 50 already signed up! Go! start.gg/lag
The DM Advantage slider is now available on VFDC for VF5REVO and VF5US versions!
Long overdue, but coming soon to VFDC @vfdotcom: DM Advantage calculations built into the Command Lists.
Read more about DM Advantage here: virtuafighter.com/wiki/movem…
Presentation of the range slider is not yet final, and just for prototype purposes.
































