vlacuba retweeted
Sol Siege has been live for around 4 months now.
Still active.
Still building.
We currently have 465 players online and thousands of players who have joined the siege over time.
We believe Sol Siege is still one of the most rewarding P2E games in the space and we’re not slowing down.
More updates, more buybacks, more systems, and more reasons to play are coming.
Keep sieging. ⚔️
vlacuba retweeted
Our playtest will be live in 2 days, get ready!
100 player will be selected.
docs.google.com/forms/d/e/1F…
Fill this form for Tidefall playtest, Total 100 user will be selected.
(If you are on top 50 on @solsiege , you don't need to fill the form.)
vlacuba retweeted
While some new P2E games are rugging after charting hard not all of them, of course @solsiege has been here for 4 months and is still building, still updating, and still buying back.
I honestly don’t understand how people are still avoiding this game.
• 280M $SIEGE locked
• 110M $SIEGE treasury
• 18M $SIEGE burned
• $8.3K+ in buybacks
And this is not even our only move.
Our new game, Tidefall, will also open to public testing in the next few days.
We keep shipping.
vlacuba retweeted
Before the GameFi hype on @solana , Sol Siege was already here.
• 110+ days of nonstop building
• 24,413 total payments
• 1,000+ daily active users
• New registrations recently surged to 4x+ the normal daily rate
The hype didn’t build Sol Siege.
Sol Siege was built before the hype.
Keep sieging. ⚔️
Taskbar Heroes blew up this week.
so we put it on Solana.
AFK Heroes: voxel idle RPG in your browser. your hero fights 24/7, and earns real $AFKHERO
connect wallet, play, get paid.
Play now! → afkheroes.xyz
CA: 9kwT8gUEMKQhnmc4mVb2iUAybfjzvVMM5LwffKFcpump
vlacuba retweeted
500 players online.
40K market cap. $SIEGE
Almost 110 days of nonstop building, weekly updates, economy improvements, and community growth.
Don’t you think Sol Siege deserves more attention?
We keep building. ⚔️
vlacuba retweeted
Alerith is a fantasy MMORPG on Solana, in development for 3 years.
Submitting to @colosseum Frontier on 11 May.
First public playtest the day after, 12 May.
50 testers. 25 get early access 6 May.
Apply → alerith.com/playtest
Details 🧵
vlacuba retweeted
TIDEFALL
The second game from Master Studios
When the tide pulls back, the drowned caves open up. They're full of loot. But the tide always returns and when it does, whatever's still inside goes down with it. You've got 15 minutes.
We're proud to announce Tidefall, Master Studios' second title built by a dedicated dev team led by @0xUnforgiven, with its economy and game-earning balance shaped under the advisory of @ArianCrypt0.
A hardcore extraction PvP. A fully on-chain, player-driven economy. And the freedom to cash out your earnings straight to your wallet in USDC.
The Loop
Connect → Drop → Survive → Extract → Profit.
You drop into the cave and the countdown starts. You fight to stay alive against enemies and up to 6-player PvP drop a rival and you can loot their pack. Reach the extraction point alive and everything you're carrying is yours. Don't, and it all stays under the water.
The Operator
Build a hero that scales through STR (damage), VIT (health), and AGI (speed). But here's the catch: XP is only earned if you extract alive. Die, and every bit of progress from that run is gone.
The Living Island
Between raids, you build your own base. Structures that keep producing while you're offline, crafting stations, and buildings that buff your next run the island stays alive even when you're not.
The Economy real value, on-chain
- GOLD the in-game currency. Trade it on commodity AMM markets in the marketplace.
- $TIDE the game's token. Earned through the GOLD↔$TIDE exchange (constant-product AMM with limit-order support), and withdrawable to your wallet as a real SPL token.
- USDC the cash rail. Deposit and withdraw.
Hardcore extraction PvP + a player-driven economy + cash-out to USDC.
You keep what you earn if you make it out alive.
vlacuba retweeted
The P2E meta is returning and we intend to lead it.
Today marks the beginning of a focused 100-day campaign to bring Sol Siege to the forefront of play-to-earn on Solana.
As a first step, we've secured 50 DexScreener Boosts to amplify visibility as we scale.
This is a build, not a moment. The work starts now.

















