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Dark pixel souls-like in your browser ❄️ Building Ashen Trail in public — pixel art, devlogs & lore. Play the demo: https://nitter.cf/t.co/c54O2aoZNV

Joined December 2025
Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)
Working on a new boss for Ashen Trail! ⚔️ Still in the early testing phase, experimenting with mechanics and animations. What do you think so far? 👀 #indiedev #gamedev #pixelart
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Just added mouse controls to Ashen Trail! 🖱️⚔️ Not sure if it actually makes the gameplay better or takes away some of its original feel. What do you think? Keep it or stick to keyboard controls? #IndieDev #GameDev #PixelArt
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Ashen Trail retweeted
La Orilla is a contemplative pixel-art journey on horseback along the shore of Lago Nahuel Huapi, in Argentine Patagonia...
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Just added finishing moves to the game! There are 4 different types of finishers, each with its own animation. What do you think? I'll be showing all four soon! #IndieDev #GameDev #IndieGame #pixelart
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Fallen trees lie on the ground for ~25 seconds, then the snow buries them. Should they stay forever? Or is a world that “heals” itself less annoying? #gamedev #indiedev
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I’m working on the fire and smoke; I think the fire isn’t good enough. Please advise what can be changed. A larger shot than in the previous post. #pixelart #indiegame
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I’m working on the fire and smoke; I think the fire isn’t good enough. Please advise what can be changed. #pixelart #indiegame
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Testing a new visual style for the game ❄️ An old cathedral among snow-covered firs. Wind sways the trees, snow slowly buries your footprints, and shelter awaits behind the cathedral doors.
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Thank you all for the kind words! ❄️
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Thinking about changing my game's art style. Left: the original, simple and minimalist pixel art. Right: a more detailed version. I want to make the world richer and more atmospheric, but I'm worried it might lose the charm and simplicity of the original. What do you think?
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Night in Ashen Trail no longer creeps in. It falls. The mist closes in on the hero, the sun wanes to a crescent in the dark, and the world opens up at night. Lanterns light the road. While it’s dark, the world waits. Nothing hits you unseen. #pixelart #gamedev #indiedev
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Built a 16×16 pixel art editor for my game. Want it for free? Comment below! If there's interest, I'll release it within a week. #indiedev #gamedev #pixelart
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Reworked the inventory in Ashen Trail. A character silhouette with equipment slots replaces the old list. Hover over an item to compare it with your current gear and see damage and defense changes. Updated highlights, borders, and scrolling too. #gamedev #indiedev #pixelart
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Reworked Ashen Trail’s character window: compact stats with pixel icons, upgrade highlights, and vows with story illustrations. When you embrace a vow, color spreads across its grayscale artwork in a wave from the center. #gamedev #pixelart #indiedev
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PixelSoul 0.8.18 is taking shape: ruined stone crossings, the Blood Lake, new spell sounds, and warmer menus. I've also adjusted camera rounding to tackle scenery jitter while walking. Which detail would you like to see next? #gamedev #pixelart #indiedev
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