Glen (@WallStaringCat) header
Glen (@WallStaringCat) profile picture

3D Character Artist and digital illustrator. I love video games and game art! Available for freelance or studio work, please DM me if interested!

Joined July 2016
Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)Photo by Glen (@WallStaringCat)
Being a digital artist is exhausting 🤷‍♂️
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The @AutodidacticI team talked about the creation of the survival Metroidvania #LightyearsFromHome, spoke about the temperature system, and explained why #UnrealEngine5 was chosen for the game: 80.lv/articles/creating-sci-… #gamedev #indiedev #unrealengine #ue5 @UnrealEngine
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Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday #ue5 #madewithunreal
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Monty, one of the characters I'm working on for @LightyearsGame ! He'll be your furry little companion on your harrowing space adventure through a cold and hostile alien planet! Grooms were made in #Xgen and #ornatrix - Rendered in #unreal #UE4. #gameart #characterart
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Pokémon cards make for great shader practice!
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Video compression is rough so here's some renders to show better quality.
Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4
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Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday
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Freya's "making of" for those who want to know more~
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Freya Crescent from FFIX - my Dark Souls take on the dragon knight from Burmecia
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An early look at Sam's fully upgraded armor and wrist-mounted mining tool, done by @WallStaringCat! Materials to come later!
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Meet Sam J. Maxwell, the main protagonist of Lightyears from Home! We also want to use this opportunity to welcome our character artist @WallStaringCat, who did Sam's concept art and brought him into Unreal. He's currently working on his armor, which we'll show at a later date!
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Lightyears from Home finally has a Steam page! There isn't a whole lot on there yet, but we'll make sure to keep updating it throughout the course of development! store.steampowered.com/app/1…
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Anyone have any experience with FormLabs or other printers? Been wanting to get into resin printing of some of my models, but the $4K+ price tag is intimidating. The reviews I've seen make it look awesome as I'm looking for a printer that's fully automated with low failure rate
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My goal is to use a resin printer for detailed character sculpts. I'm trying to offer more options for my 3D freelancing business, and right now the Form3 looks the most promising, but I would appreciate any advice from people with 3D printing experience!
youtube.com/watch?v=7c3ggSdY… LOL ok so first off this is kind of fun! That Nick Wilde model was something I made years ago in art school and seeing him in RE2 is crazy! Second, I did not ever expect to see my work used like this...
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A warning to everyone who uploads a marmoset viewer to their Artstation/portfolio site. People can rip your models from it and use it however they like. In this case its all harmless good fun! I actually really applaud the effort this modder went through...
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Especially after making my own RE2 mod. It's hard work! So please do NOT give this guy any grief. I just want to bring awareness to the vulnerabilities of Marmoset Viewer and that it is apparently pretty easy to get your models/rigs ripped.
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Beginner Unity tutorials be like...
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