Finally installed RPCS3 on the Odin 3. Not bad performance at all for a 2 year old smartphone chip. (I have one pending arm optimization here that I need to upstream, brings this scene from 43->50FPS)
I didn't play base wilds, but will probably pick this up. How is wilds after all the patches?
P.S. 4U charge blade forever
⚡ Charge Blade: Boosted Action Breakdown!
💥 Earth shattering elemental discharge.
💥 Energy enchanced sword blows.
💥 Instantaneous Phial charges.
#MHWilds #Ascendance
I made a short article about some things I left out of the RPCS3 on ARM64 optimizations video. Check it out here:
whatcookie.github.io/posts/r…
I know I've made some videos covering floating point rounding errors, but it's still surprising to see that 2% of my audience are rounding errors.
The video is out now!
I cover how we made RPCS3 60% faster on ARM in this video. It's full of lots of low level goodness, so please watch the video and let me know what you think of it!
🚀 PS3 emulation on arm64 is WAY FASTER!
6 months of insane PS3 CELL to arm64 optimisation work explained by Whatcookie, including benchmarks!
PREMIERE TODAY!!!
15h PDT / 18h EST / 22h UTC / 0h CEST / 7h JST
youtube.com/watch?v=-aI_XEwm…
I'm hoping to get the video out by Tuesday. It's going to be pretty comprehensive, so it's going to be my longest video by a very large margin.
🚀PS3 emulation is now way FASTER on arm64!
Whatcookie has developed a LOT of optimisations for CELL emulation on arm64 devices.
Subscribe to youtube.com/@MrWhatcookie to see an upcoming in-depth technical breakdown and performance showcase when it releases!
Whatcookie retweeted
New post about using the `vpternlogd` instruction for signed saturated arithmetic!
wunkolo.github.io/post/2025/…
Whatcookie retweeted
Whatcookie's latest video goes in depth on the already solved issue with LittleBigPlanet's online functionality when two users with different CPU vendors - AMD and Intel - tried to play together.
youtube.com/watch?v=hCuT_GXa…
Whatcookie retweeted
Emulating the Impossible: Inside RPCS3 with One of Its Developers
gardinerbryant.com/emulating…
Whatcookie retweeted
Did you know that... in UE3 games, if you patch out the engine's Depth-of-Field effect, it often also disables some other post FX effects
An example is the black and white filter in Drakengard 3's Kuroi Uta, which reveals the colours the level was originally designed with
Made a video about games that break with high uptime:
youtube.com/watch?v=0qongMqN…
























