Woki__Live2D comm open (@Wokibaba) header
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Live2D Rigging. 中国语本当上手。 Chinese is very ok . ✉️:[email protected]

Joined July 2024
Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)Photo by Woki__Live2D comm open (@Wokibaba)
Here are some of my my 2D VTuber Model Rigging☺️😊😊 l would like to join VGen as an artist! 🥺🥺 If you love my artworks, I hope you can help me to get 20🔁and 100❤️ THANK YOU!!!😊😊😊 this is my vgen:vgen.co/6QZuMzPe0l42275/like… #VGen50KDTIYS #VGenCode #VGen50K #VGenOpen #Live2D
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Woki__Live2D comm open retweeted
RT 嚴肅研究 感覺在Live2D加上扭曲物理就更好看了
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Fluffy big tail & a soft little dress 🐾✨ rigger:@Wokibaba #Live2D #Live2DWIP #Vgen
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🐑✨ Little sheep & horn energy ✨🐑 rigger:@Wokibaba #Live2D #Live2DWIP #Vgen
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Woki__Live2D comm open retweeted
ReactTails is here! Smooth Reactive Tails for FREE* katomon.itch.io/reactails *If it is helpful for you❤️any amount is appreciated. >Easy to use and "plug and play" for Vtubers with 4steps instructions. >12steps instruction in depth. >How it works for custom behavior & rigging.
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OMG this is so good, I'm going to study it hard
ReactTails is here! Smooth Reactive Tails for FREE* katomon.itch.io/reactails *If it is helpful for you❤️any amount is appreciated. >Easy to use and "plug and play" for Vtubers with 4steps instructions. >12steps instruction in depth. >How it works for custom behavior & rigging.
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2D ram horn modeling with a 3D feel rigger:@Wokibaba #Live2D #Live2DWIP #Vgen
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Sparkly round eyes and a soft little mouth — adorable🤤 rigger:@Wokibaba #Live2D #Live2DWIP #Vgen
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Fluffy, layered lace physics 🎀 rigger:@Wokibaba #Live2D #Live2DWIP #Vgen
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Bouncy Little Skirt Physics ✨ Rigger:woki #Live2D #Live2DWIP #Vgen
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My Favorite Blonde Hair Physics ✨ Rigger:Woki #Live2D #Live2DWIP #Vgen
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Super Smooth Hair Physics ✨ Rigger:Woki #Live2D #Live2DWIP #Vgen
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A Closer Look at the Skirt & Shoe Details🙌 rigger:Woki #Live2D #Live2DWIP #Vgen
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Paper Butterflies Can Be 3D Too! ✨🦋 Rigger:Woki #Live2d #commission #Vtuberㅤ
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What happens when you pull apart every petal? 🌺 Rigger:Woki #Live2D #Live2DWIP #Vgen
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#Live2D #Live2DWIP A Dimensional Halo Rigging✨
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Woki__Live2D comm open retweeted
#Live2D face🤗
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Woki__Live2D comm open retweeted
🌀 #Live3D #Live2D #Live2DWIP 🌀 Today, I’d like to share two of the three methods I use to create joint twisting in my Live2D-based 2D Pseudo-3D concept. On the right is the Glue Joint: The basic idea is to use Glue to connect two pseudo-3D ArtMeshes. By taking advantage of Glue’s weight settings, it can create an effect similar to a 3D joint. Once the weights are set up, it can move very freely with a relatively low amount of work. However, it also shares the same weakness as 3D joints: when rotated at large angles, it can produce unpleasant twisting and distortion. On the left is the Hand-Bent Joint: The basic idea is to add bending Keyforms directly to a Warp Deformer, then manually sculpt the ideal deformation. This method can create the most detailed and refined joints, depending entirely on how the rigger designs them. The downside is that it requires much more work. Every additional degree of freedom requires a significant amount of manual adjustment. These two joint methods have almost opposite characteristics, so in actual Live3D work, I choose the most suitable method depending on the situation. For example, in this hand model, I used Hand-Bent Joints for the arm twisting and fingers, while the wrist uses a Glue Joint.✨
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Chocolate-eating mini animation~ rigger:Woki #Live2D #Live2DWIP #Vgen
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