It's been quite the journey to get to this point, but the Steam Playtest for LockLine is finally live!
Demo is open, so access is granted automatically.
Go on! Give it a try!
store.steampowered.com/app/4…
Downside of being a part time gamedev is that some weeks my other work really has to take priority. Didn't really manage to work on LockLine for almost 2 weeks now 🙁.
Next week should be better though, can't wait to dive back in!
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The LockLine demo is coming soon!
The demo store page is in review, and after steam needs to review the build. So hopefully within 2 weeks
Weird thing being a solo dev:
It's much harder now to enjoy playing other games. I usually start feeling I should be spending the time working on my own game instead very quickly. Anyone else has this?
Working on an official demo steam page for LockLine. So could I just reuse my current trailer? Or do I need to re-edit so it only shows content that's actually in the demo?
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Yesterday's post was just me blowing off some steam. Didn't expect so much support. You guys are awesome!
Found and connected with a lot of new people, building their own cool stuff!
Being a solo dev can be very hard sometimes. Really struggling with convincing people about my game.
None of my marketing tries seem to be working. I actually had a net loss of wishlists and followers this week :(
Only thing to do is to just keep trying...
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Being a solo dev can be very hard sometimes. Really struggling with convincing people about my game.
None of my marketing tries seem to be working. I actually had a net loss of wishlists and followers this week :(
Only thing to do is to just keep trying...
Posted another small update to the LockLine playtest on Steam. Hopefully the last one before the demo release.
store.steampowered.com/app/4…
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Working on simplified Chinese localization for LockLine. Had Astra do the first translation. Now having my wife (native Chinese speaker) look at it.
She's not really a gamer though, so I first have to explain most terms 😅
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Once again changed the short description on the LockLine steam page. Lost track how many times I've changed it now 😅.
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Looking into localization for LockLine.
Should have kept this in mind from the start, don't have one central place where all text is stored.
So first thing is a big refactor 🥲
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Next big step towards release of the official LockLine demo is a reworked Steampage and new trailer...
...and my motivation just fell through the floor
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Working on act 2 maps for LockLine. And since environment is a little bit darker, decided to add some street and headlights.
Amazing how much a small change can make everything so much better!
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Turns out that Astra really does give noticeable better results if you tell it it's competing with Claude.
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Want the map to be a bit easier to read on first glance?
No problem! You can now enable unit outlines any time from the settings!
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Trying to come up with new ways to better describe my game.
How about:
"Advanced Tic-Tac-Toe, but in this case you actually need some strategic insight"
Would that make you curious?
store.steampowered.com/app/4…
Pushed a big update again today to the LockLine playtest. Contentwise, it's almost ready for official demo.
But will have to do a good overhaul of my Steampage before I hit publish.
store.steampowered.com/news/… via @steam
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Added a new ability to Lockline: Disrupt. Units inside the smoke can not be targeted, but can also not target themselves.
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