JJ - Wishlist LockLine on Steam! (@WonderedOff) header
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Not lost; just exploring. Building stuff along the way. Part time solo-dev Building LockLine - Demo on https://nitter.cf/t.co/QNrhkniANi or Wishlist on Steam ↓ Playtest open now

Netherlands
Joined June 2025
Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)Photo by JJ - Wishlist LockLine on Steam! (@WonderedOff)
It's been quite the journey to get to this point, but the Steam Playtest for LockLine is finally live! Demo is open, so access is granted automatically. Go on! Give it a try! store.steampowered.com/app/4…
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Downside of being a part time gamedev is that some weeks my other work really has to take priority. Didn't really manage to work on LockLine for almost 2 weeks now 🙁. Next week should be better though, can't wait to dive back in!
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The LockLine demo is coming soon! The demo store page is in review, and after steam needs to review the build. So hopefully within 2 weeks
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Weird thing being a solo dev: It's much harder now to enjoy playing other games. I usually start feeling I should be spending the time working on my own game instead very quickly. Anyone else has this?
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Working on an official demo steam page for LockLine. So could I just reuse my current trailer? Or do I need to re-edit so it only shows content that's actually in the demo?
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Yesterday's post was just me blowing off some steam. Didn't expect so much support. You guys are awesome! Found and connected with a lot of new people, building their own cool stuff!
Being a solo dev can be very hard sometimes. Really struggling with convincing people about my game. None of my marketing tries seem to be working. I actually had a net loss of wishlists and followers this week :( Only thing to do is to just keep trying...
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Being a solo dev can be very hard sometimes. Really struggling with convincing people about my game. None of my marketing tries seem to be working. I actually had a net loss of wishlists and followers this week :( Only thing to do is to just keep trying...
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How are we feeling about AI assisted game localization now days? Is it acceptable yet?
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Working on simplified Chinese localization for LockLine. Had Astra do the first translation. Now having my wife (native Chinese speaker) look at it. She's not really a gamer though, so I first have to explain most terms 😅
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Once again changed the short description on the LockLine steam page. Lost track how many times I've changed it now 😅.
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Looking into localization for LockLine. Should have kept this in mind from the start, don't have one central place where all text is stored. So first thing is a big refactor 🥲
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Next big step towards release of the official LockLine demo is a reworked Steampage and new trailer... ...and my motivation just fell through the floor
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Working on act 2 maps for LockLine. And since environment is a little bit darker, decided to add some street and headlights. Amazing how much a small change can make everything so much better!
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What do we think, chat? Unit outlines default on or off?
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Turns out that Astra really does give noticeable better results if you tell it it's competing with Claude.
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Want the map to be a bit easier to read on first glance? No problem! You can now enable unit outlines any time from the settings!
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Pushed a big update again today to the LockLine playtest. Contentwise, it's almost ready for official demo. But will have to do a good overhaul of my Steampage before I hit publish. store.steampowered.com/news/… via @steam
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Added a new ability to Lockline: Disrupt. Units inside the smoke can not be targeted, but can also not target themselves.
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Came to realize how important it is for NextFest demo's to have short time-to-interesting-decision. Players don't know your game yet, they come to see if they like it. So you need to let them experience the actually gameplay asap. Don't start with a 20 min story set up.
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