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Pixel animator pfp @ritterdoodles

River City
Joined September 2012
Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)Photo by Yudou (@Yudou)
Pt2/2 : Solutiuon #pixelart #animation
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There's my GOATS!!! The deep run into the center of Times Square
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okay *now* we're starting to get somewhere #pixelart #gamedev
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well... that's not *quite* right #pixelart #gamedev
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Yudou retweeted
Falling star #gamedev #pixelart
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Runner Chen - Arknights: Endfield #ドット絵 #pixelart #ArknightsEndfield #Endfield
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#ドット絵 #pixelart コミッションドット絵(一部)
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Falling star #gamedev #pixelart
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Dyanamic world geometry destruction. Any world geometry can be flagged as destructable and certain actions can cut out parts of the world. The rubble that this creates can also be given hitbox collisions and damage values to create destructable terrain attacks. Think dropping parts of the ceiling on enemies or an enemy stomping the gound to cause rubble to fly into the air. #gamedev #pixelart
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#gamedev #pixelart #indiegame WIP: New Attack vfx
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Yudou retweeted
Coruscation sequence mockup #pixelart #animation
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catch and reel #gamedev #pixelart
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Yudou retweeted
air combo string route A #pixelart #animation
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just cancel out of anything. This will eventually cost a resource cuz that bit at the end is a smidge ridiculous #pixelart #gamedev
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mockup vs execution #pixelart #gamedev
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Some early prototyping of multi-Instrument combat in SHADE Protocol! In this showcase: * Piano Shield * Chakram * Guitar Axe Simple inputs, easy to learn, but we have many attack cancel windows for high skill cap players to go all out! #pixelart | #ドット絵 | #indiegames
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same air combo, but now in godot #pixelart #gamedev
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