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Possessed Creator. Conjuring secrets in the Dark Rooms. Game Dev/ artist 16+years. Past | Carbine Studios, Riot, Lab Zero, Studio Pixanoh.

GhostTown USA
Joined July 2010
Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)Photo by Beezul (@_Beezul)
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👁‍🗨 Art Book and Stickers at 👁‍🗨 underworld8.com/
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Ichorous Kickstarter is out now! 🩸🩸🩸🩸 kickstarter.com/projects/mon…
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Are you ok? We are doin fine. 👁️
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Happy Halloween 💀👀
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HAPPY HALLOWEEN😈🌿🥕
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One of the games I'm looking forward to most.
和風3Dアクションアドベンチャー『狐ト蛙ノ旅 アダシノ島のコトロ鬼』Switch2/Switchで2027年春配信【インディーワールド】 famitsu.com/article/202610/9… 美麗グラフィックで描かれる、なつかしくも怪しい不思議な島の冒険。
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The Forgotten
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The Forgotten
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Han creado una web que filtra las demos del Steam Next Fest que han declarado usar IA. Puedes ordenar la lista por peak de jugadores, fecha de lanzamiento o de forma aleatoria. Además, cada una enlaza directamente con su página de Steam. Se llama Playfeed y te dejo el enlace⬇️
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I'm heartbroken by the state of the Steam Next Fest front page, grifters have made it impossible to sift through their lazy garbage to find anything human-made. I'm going to create a thread below of games that have demos that I think look interesting 🧵
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"AI is the future of gaming" Looks at Next Fest... Yeah Nahhhhhhh bro.
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We just released the demo for our game "Demi and the Fractured Dream" for the Steam Next Fest. We really put a lot of effort in delivering a polished demo and we're excited for you all to dive in! #indiegames #indiedev #gamedev #demiandthefractureddream #steamnextfest
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"Caillou, Ballad of the Stones", a French animated feature project developed by Suheb Zako at his own indie studio Blacksun. Full concept trailer >> catsuka.com/news/2026-10-14/…
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『ピギーワン SUPER SPARK』 STEAMページ公開しました⚡ ウィッシュリスト登録よろしくお願いします! hako 生活 @clrfnd さんと一緒に頑張ります!! store.steampowered.com/app/2…
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Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting. Figured it out, directly from the actual game. 🎉 No more conjecture, only certainty :) ~5 years later.
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).
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Making N64/ PS1 Era Hero on stream. Come chill
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Brb- restarting PC
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