JP53 (@_JP53) header
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SSBU Zelda main, I’ll be posting various Zelda tech and setups

Joined April 2016
Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)Photo by JP53 (@_JP53)
Sorry for the long wait, here is my next Zelda montage I hope you like it!
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Zelda can Fair/Bair twice in one fullhop and the second one comes out so close to the ground that it’s quite easy to combo off of and pretty safe on shield
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Genesis was amazing! It was great to hang out with friends who I haven’t seen in a long time and have the opportunity to play a ton of really fun games
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Really hyped for Genesis tomorrow! Hope to hang out with a bunch of people there^^
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Nice spotdodge, that would have been pretty bad if you got your shield broken there
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While watching the clip did you notice that phantom was left on the platform before Marth jumped? For me even when watching back the clip it was quite difficult to notice the phantom placement right away due to the stage background. Definitely a neat trick on this stage.
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Damn, my spacing was kinda nutty this game
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ROB is big (if you saw the uncropped version no you didn’t)
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Options Covered ✅
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Falling Upair to Nair can lead to some insane combos/ strings Since Zelda can choose between so many routes, it’s difficult for the opponent to pick the right escape option
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This little 40% string is probably my favorite thing I've done I just thought it was cool how it used so many different techniques to keep the string going (Starting with a rising nair then falling in the middle of it to get a dragdown is amazing on platform stages)
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Also this was in the same game lmao
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Overall I think Zelda’s buffs are nice quality of life improvements, but nothing overly impactful It won’t change her tier list placement or skew any matchups Jab1 buff gives her pre-existing combos a slightly larger % window Dair and upsmash just make her a bit more consistent
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I’ll definitely take what I can get though, my favorite change is dair especially for 2 framing And the one extra frame on jab1 tightens up her mixup game and makes a few options a bit less committal (jab tech chase, jab grab, jab dtilt etc) I just wish they addressed nair 😅
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👀 Rising dair at ledge got even better for 2 frames also
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Dair through platforms seems to be more consistent now too!
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