Pyronic retweeted
Please be ________!!! If its not ________ im going to (crime)!!!
Dear devs! It better be _________ or I will (threat)
Wondering where you can catch the reveal for our next character? Save the date for @PortPriority on 11/14-11/15!
📆 Character reveal and release date will premier on their Rivals 2 stream
it always surprises me how dark this series is overall, literally ever single entry has some darker elements. Majora's being the obvious one, but people really don't talk about how dark games like Link's Awakening, Wind Waker, and Breath of the Wild really are. (1/2)
Pyronic retweeted
Congrats to Arbar for Winning Rivals Of Aether II @ Duke It Out 5!! - Hosted by @JMUFGC
🥇 Arbar
🥈 approximately 7 moths
🥉 Goose
🏅 @Smoked_Samin
🎖️ @aurph
🎖️ ListlessJKO
🎖️ Morley
🎖️ @_Pyronic
Pyronic retweeted
Don't let Teto coming to Fortnite distract you from the fact that Tim Sweeney should be pushed into an active volcano.
Pyronic retweeted
2 years ago today, Rivals of Aether II was originally released on PC via Steam worldwide. It was developed by Aether Studios and published by Offbrand Games/Aether Studios.
Pyronic retweeted
Miyamoto discusses what the Order of Culture award means to him:
"I feel quite embarrassed, to be honest, but I am truly honored to have been chosen for such a prestigious award.
As I often say, I do not create games all by myself. This award is the result of the work I have done alongside many others, and I accept it as a representative of that entire team.
Lately, in particular, I have had the opportunity to collaborate with people from fields beyond just video games—such as on "Super Nintendo World" at Universal Studios Japan and various film-related projects. I would like to share the joy of this award with all of them.
Recently, there have been several milestones, such as the 40th anniversary of The Legend of Zelda, and I myself have often mentioned that it has been 45 years since I began making games. However, when I really think about it—having joined Nintendo in 1977 and immediately becoming involved in game development—it has actually been 50 years. Since "50 years" is a nice, round number, I’ll use that figure today.
Fifty years ago, I began working in a medium called "games"—a medium whose very nature was, at the time, not even clearly defined. I have been able to continue this work ever since. I believe I am receiving this recognition precisely because I was there from the very dawn of the industry, and I feel that I have led a very lucky life."
(Machine Translation)
news.denfaminicogamer.jp/int…
Pyronic retweeted
Smash Bros. director Masahiro Sakurai warns AI could lead to unoriginal, unplayable games nintendoeverything.com/smash…

































