Sven Majerus (@_VoltFX) header
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VFX Artist @ Noodle Cat Games - 30 - he/him

Joined May 2018
Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)Photo by Sven Majerus (@_VoltFX)
Sven Majerus retweeted
Another SD reimagination The hardest part is not finding the style, but the fact that you constantly have to reel yourself back and intentional make bad calls. I tried to stay more in line with the color scheme and style of 2004 rather than trying to copy the exact textures
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Sven Majerus retweeted
A few asked about the materials. They are procedural. There are no textures. #b3d
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Sven Majerus retweeted
Fun little experiment trying to imagine an SD version of the owlbear model. It's a interesting challenge to figure out what you can do with only a 256x256 texture and limited polygons
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Sven Majerus retweeted
Carve A New Path In A Legendary World. WoW: Forever launches on November 4, 2026.
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Sven Majerus retweeted
Dinsai studio Project SAMSARA. (สังสาระ)
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Hey animators, here I bring you a powerful node for Unreal Engine users. If you try it I would love to see your results...👀 #tutorial #UnrealEngine #gamedevs #animation
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Implemented one of my favorite moves from Super Mario Sunshine, the Spinjump. It's a very rough implementation but it gets the point across for now! #gamedev #solodev #indiedev #3dplatformer
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Yeah, I think I'm going to wrap up my custom shading model here! About time to continue working on the game itself :D Had a blast though once the pieces started falling into place #indiedev #indiegame #ue5 #shaders
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Obviously, it also does work with normal maps!
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Sven Majerus retweeted
Procedural Miyabi Eye material 0 textures, only math #UEFN #zzzS2Fanart
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I finally managed to hijack the subsurface color for my custom shading model to tint my shadows! #indiedev #shaders #indiegame #ue5 #3dplatformer
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UE5.6 Custom Toon Shading Model! Took quite some research and digging through Unreal's Engine Code but here it is, only a couple of tweaks left! #indiedev #ue5 #shader #3dplatformer
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Custom Comic Shader Model finally has Halftone Support! #indiedev #ue5 #shaders
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Remember how I said I might have to learn how to create a custom shading model for a proper Comic Shader?... Well, here we are... not a comic shader yet but a fully functional Custom Cel Shading Model in UE5.6 #gamedev #indiedev #ue5 #shaders
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Couldn't stop messing around with it, so now I've made a Comic Style Post Process Shader. I like the style but I hate that it's in Post Process. Kinda feels like I'm fighting the engine to get good results. Guess I'ma have to learn how to do a custom shading model #indiedev #ue5
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While working on my private project I decided to do take a break from coding and do some exploration regarding weapon visuals. Built this cool looking Comic/Pop Art Halftone Shader. #indiedev #ue5 #shader
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It costs $0.00 to support a 10 year old indie studio! 😎
It costs $0.00 to support a 32 year old game developer. 🥹
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Sven Majerus retweeted
Squirtle is finally finished! ✨🫧 (Rendered in Unreal Engine 5)
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Sven Majerus retweeted
Continuous learning in UE......#VFX #realtimeVFX #gamevfx #VFXFriday #UnrealEngine5 VFX--[Sorcery Smash] via @artstationhq artstation.com/artwork/6Nrrl…
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