
creating @motion_so, the general video agent / prev @ycombinator @tesla @awscloud @ucberkeley
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Joined May 2020
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today, we're launching the General Video Agent.
GVA edited this entire launch video. 👇🏽
public beta is now live at motion.so/gva. no waitlist.
comment “GVA” for 1,000 free credits.
examples & capabilities in thread 🧵
the beef b/w @WisprFlow and @meetgranola is real
1. Open Granola > Settings
2. Select Delete
this is fire and i didn't even prompt it 🔥
Adish Jain ☕️ retweeted
today, we're launching the General Video Agent.
GVA edited this entire launch video. 👇🏽
public beta is now live at motion.so/gva. no waitlist.
comment “GVA” for 1,000 free credits.
examples & capabilities in thread 🧵
Adish Jain ☕️ retweeted
Anthony Edwards just became the first player this season with multiple 40-point games. we cut him a hype edit without a single frame of game footage. Made in one prompt with our General Video Agent.
a Motion video can be taken anywhere.
Premiere, After Effects, Davinci, Remotion, Hyperframes.
framework agnostic, no lock-in, everything fully editable.
Adish Jain ☕️ retweeted
Recently heard about @nbaken using Claude + free lidar to find lost ruins, one of the coolest uses of AI I've seen
So I made an explainer for a class I TA with @motion_so's new General Video Agent
1 prompt to make it, 1 to edit it
Thanks for the credits @_adishj @motion_so!
it's awesome to see all the new excitement around agentic editing.
here's a video my co-founder and i recorded in 2024—the raw footage was for our @ycombinator application video.
almost 2 years ago we set out to build "the Cursor for Video Editing".
i think we've finally done it. 👇
this video was inspired by the @typesafeai launch video and edited with one prompt to @motion_so.
A few thoughts on agentic video editing I’ve had over the last few days:
1. 99% of ads should be edited agentically now. If your editors are still editing in the timeline, they’re falling behind. I got a message from my senior VE saying that he’s putting out 5x edits/day now at the same quality he was before.
2. The conversation with video editors will be uncomfortable because the timeline is all they’ve ever known. Some will be hesitant and some will be fearful for their job. I think the best way to address this is head on. The tech is inevitable, but having taste is still going to be incredibly valuable to train and give feedback to agents. Those who have this will become more valuable, those who don’t will struggle.
3. Opus 5.5 can natively edit all of your ads without needing any MCPs or plugins. I’ve tried the alternatives and couldn’t find anything that was significantly better than doing everything inside of Claude.
4. Have your senior editor(s) build skills for each style of edit (e.g. mashups, UGC, AI animations…). You can build these by feeding 4-5 inspo edits to Claude and tell it to make a skill out of it. I prefer building lots of mini-skills to one big video editing skill, so that the context stays as relevant as possible.
5. Once you have a base skill (e.g. ugly ads edits), the best way to train it is through feedback loops. Have the skill re-edit the last 25 ads each senior edited then put them in an artifact, and have the senior VE give feedback on each. Keep doing this until the skill is refined and it understands what a good edit is.
6. If you do this, there’s no reason why you shouldn’t be able to make edits that need little/no feedback. Most of ours are approved after v1 or v2, sometimes v3.
7. Only A-player editors should be training the skills.
8. Re adoption in the team, the AI champion builds the v1. Then get out of the way. I’m not the best editor on my team, so my job is to build the harness that lets the best editors train the skills, not build the skills myself.
9. If you want to supercharge this process, have your top editors record their screen as they edit. Turn on Gmeet or loom and get them to narrate the reasoning behind their process. E.g. why they chose this cut, pacing or b-roll clip…this is all context that gets fed into your skills.
10. It takes time to build, train and refine these skills. You have to go through the dip to get out the other side. Budget time in for senior VEs to work on this - otherwise you’ll end up with skills that put out subpar edits and don’t save you much/any time.
11. Operate under the assumption that this is the worst video editing is ever going to be. Opus 5.5 can do most of our editing today…what will Opus 6/Fable 6 be able to do? The editing skills you build are only going to become more valuable as the tech evolves.
I still don’t think people realise how big video editing being unblocked is. Things that I thought were 3-6 months away are now on the table.
Will continue to share more as I learn. CRAZY, crazy times.
this launch video was done entirely by our new General Video Agent 🤯
amazing video and congrats on the launch @hopper_research
try GVA for yourself 👉 motion.so
There’s a huge blindspot in the inference market today: it’s built almost entirely for coding agents.
Voice is how billions of people will interface with AGI. That’s what we’re building at @hopper_research : the inference cloud for voice
Excited to launch today at withhopper.com
this was one-shot 🤯🤯🤯
"I wish upon you ample doses of pain & suffering" — @JensenHuang
one-shotted this edit with Motion's new General Video Agent mode
"the best ai video editor in the game"
❌ @higgsfield_ai
🤑 @motion_so
Adish Jain ☕️ retweeted
"I wish upon you ample doses of pain & suffering" — @JensenHuang
one-shotted this edit with Motion's new General Video Agent mode
in the age of everyone spinning up their own software, build something that isn't easily replicable by imbuing taste into it
wow.. @motion_so is getting really good.
i went to the NY NAB show last week.
at the airport, I uploaded 40 different photos and videos I had taken all to @motion_so and told it to "edit a cool recap from my trip to New York".
here's what it came up with, in one-shot:
Adish Jain ☕️ retweeted
kurzgesagt has 25M subs and every video still pulls millions of views 🔥
nobody competes with them because one video takes 1200 hours and a full studio.
i made this with one sentence. no animators, no code, nothing to install.
reply with any topic and @motion_so will make you one :)











