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3D kit creator. 3dsMax, Blender, Moi, Houdini. Hard Surface 4 Life. Love making pizzas!

Jaworzno, Śląskie
Joined January 2012
Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)Photo by bieleckki (@_bieleckki)
There is no need to go into debt to learn! We wanted to make some of our courses more accessible for artists looking to learn professional game art workflows but limited on time and budget. With Solo Tracks, you get access to course videos and files at a MUCH lower price. While they don't come with instructor feedback and live Q&As, students are welcome to share their progress on Discord and ask for feedback from the community. As part of our launch, Solo Tracks are available for: · Creating Realistic Textures in Substance 3D Painter with Niels Couvreur · Game Art Texturing Masterclass: The Complete Pipeline with Robin Mariančík Discover the courses with solo track options: academy.sierradivision.com/c… We hope you enjoy! :)
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As you're working on the final touches for your Halloween decorations, make sure to check out @EMC3D's lighting tech demo featuring some dangerously evil glowing pumpkins: youtube.com/live/Ew65gWsJgXc
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We're excited to finally share a client project from late 2024 and early 2025, where our studio was brought on to create a futuristic loft for Bella, a super-intelligent being. The creative brief was particularly interesting. Bella lives in a world of her own design, constantly building and reshaping her surroundings to reflect her mood and imagination. Her living space needed to feel warm and inviting while revealing its digital nature. Inspired by a solarpunk aesthetic, the loft environment features organic shapes, warm wood tones, vegetation, and cityscape backdrop. This project brought together our expertise in environment art and cinematic production to create a detailed, atmospheric world that feels both futuristic and inviting. Our team was involved in environment creation, ideation, and overall production, contributing to everything from concept development, art direction, 3D modeling, cityscape creation, foliage, materials, texturing, lighting, camera work, cinematic animation, and final rendering. Tools used: Blender, 3dsMax, Substance and Unreal
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(Reposting due to typo. Crazy how we only have an hour to edit. Anyway!) Most people know us as a studio specializing in realism, but we love the creativity and character of stylized art too! Our Senior Environment Artist @MiroslavBaev95 is a huge fan of Arcane and World of Warcraft and has been experimenting with different stylized techniques and workflows. We’ve been seriously impressed with what he’s been able to create. As part of this R&D, Miroslav created this stunning fan art inspired by Jordan Powers’ Battle for Azeroth: Kul Tiras Monuments from WoW. Made with Blender, 3Dcoat, and Photoshop.
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I had so much fun creating this Neon Generator HDA. I pulled out a lot of hair too! :D
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bieleckki retweeted
What do you guys think about a world space blur in painter? Would anyone find that useful? I was thinking of sharing my personal filters collection. #substancepainter
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Our Asset Pack sale is LIVE on FAB! Which pack(s) would you pick for your game? Find both free and 50% off props and modular environments: fab.com/sellers/Sierra%20Div…
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Big news! Over the course of five weeks, 200 artists took on one of our most technically demanding challenges yet. After much deliberation, the results are in for our challenge Back In Time: Antique Props. Please join us in congratulating our winners!! 1st Place: Rajan Verma ICA Dresden Antique Folding Plate Camera 2nd Place: Bhavin Barbhaya 19th Century European Dagger 3rd Place: Pedro Marin Memento Mori Thank you all for participating in the challenge. We were all completely amazed by all the incredible submissions. To read the judges comments, check out our blog announcement here: academy.sierradivision.com/b… Many thanks to our judges for sharing their expertise, and sponsors for supporting us with great prizes! @ArtStationHQ @RizomUV @marmosetco @polygonflow @FrameRef_App @Substance3D @wacom Playhire
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Come meet our CEO @PurePolygons at Gamescom! He will be around all week connecting with studios looking for co-dev, art outsourcing, and training for their art teams. Let us know if you will be there! sierradivision.com/blog/meet…
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Had a pleasure to create this iconic asset!
New art drop! Rachel Town UFO - Area 51 (Chevy Truck) This is one of our favorite assets from our upcoming AREA 51 DLC for Microsoft Flight Simulator. Capturing all the little details, from the cool looking rust on the truck to adding all the stickers was a lot of fun. Made with #b3d #substancepainter #rizomUV #unrealengine ------------------------------------------------------- Artwork by Sebastian Bielecki Art Direction and Renders by @PurePolygons ------------------------------------------------------- Area51 is DLC co-developed with Flytampa Coming soon!
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Reference vs 3D asset. What do you think?
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