David Miranda (@_david_miranda) header
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Freelance technical artist in Unity. Focused on graphics programming and realistic rendering.

Santa Cruz de Tenerife, España
Joined January 2014
Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)Photo by David Miranda (@_david_miranda)
Faster dust, better vegetation shading and wind movement
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3,503
Forces of Nature
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30
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19,112
Gas solver for Unity
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2
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2,736
Work in progress on the next update of SSS for URP in Unity 6.3
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577
SSS for Unity 6.3 URP 17.3 soon
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1,244
I recently replayed the masterpiece that is #BioShock, nearly 20 years after its release. I couldn’t resist trying my own take on “what should underwater look like through dirty glass?" I also ignored the IOR laws😉
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11,750
It takes scene depth to compute the blur radius based on distance (DOF-like). This way, I simulate the foggy dispersion behavior.
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Blur intensity is also controlled by texture to add extra blur in the dirty area (depth independent)
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279
Improved Debug tool. Lightmap done with Bakery by a @guycalledfrank assetstore.unity.com/package…
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Massive SSS test using the awesome lightmapper Bakery by @guycalledfrank Models from #megascans SSS for URP 1.2 (wip) #madewithunity
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Vitamin scattering test🙂
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5,987