The best Stardust I've ever heard.
By @AlexMendhamOrch
youtube.com/watch?v=AsuqPlAg…
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I recently replayed the masterpiece that is #BioShock, nearly 20 years after its release.
I couldn’t resist trying my own take on “what should underwater look like through dirty glass?"
I also ignored the IOR laws😉
It takes scene depth to compute the blur radius based on distance (DOF-like). This way, I simulate the foggy dispersion behavior.
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Finally, SSS for URP is out assetstore.unity.com/package…
Improved Debug tool. Lightmap done with Bakery by a @guycalledfrank assetstore.unity.com/package…
Massive SSS test using the awesome lightmapper Bakery by @guycalledfrank
Models from #megascans
SSS for URP 1.2 (wip)
#madewithunity










