
I write poetry in design & code • designer, art director, film lover • building @poetic_interact • prev @flowith @realitydeslab
Seattle & Shanghai
Joined November 2022
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isle of echo retweeted
We Tried Making Boring Tasks Fun and Fast
Exporting hundreds of RAW images from your phone to your editing workstation more like shooting film: finish the roll, rewind it, and take it away for development.
Simply plug an usb drive into your phone and export in them all in one go. No unreliable wireless transfers. No cloud services.
isle of echo retweeted
We need to stop talking about product design in absolutes… there are no rules. Everything is made up. Do what makes sense and feels right.
isle of echo retweeted
In a world obsessed with automation and perfection, we choose grain, friction, and intent.
Not everything needs to be refined.
Some things need to be felt.
闇の美 — the beauty of darkness.
we have HUGE updates coming for you this year!
isle of echo retweeted
gm, today we're launching Shader Lab, like photoshop but for shaders
• design slick layered shader compositions
• export high-quality assets or shaders
• OSS package to plug & play
↳ eng.basement.studio/tools/sh…
when software had a soul
there was a moment around 2005 when using a Mac felt like touching something alive.
the dock bounced. the genie effect swooped. exposé scattered your windows like cards on a table. none of it was strictly necessary. all of it felt like someone cared – not about metrics, but about the feeling of using a machine.
software back then had texture. it had a philosophy. you could feel the person behind it. someone made a decision to make that icon beautiful, to animate that transition just so, to write that error message with a little warmth. apps had personalities. some were weird. some were over-designed in ways that would make a modern PM flinch. but they were alive.
the web was the same. personal sites were genuinely personal. blogs felt like letters. forums had regulars. you knew who made what. the internet had neighborhoods, and each one felt different.
nothing was optimized for scale. things were made by people who loved what they were making.
somewhere along the way, we traded all of that for growth.
A/B tests flattened the edges. design systems standardized the personality out. everything got faster, smoother, more consistent – and somehow less interesting. the quirks were removed because they didn't test well. the warmth got cut because it wasn't measurable. we optimized our way into a world of things that work perfectly and feel like nothing.
now every app looks the same. every interface follows the same patterns. every product speaks in the same calm, frictionless voice, siloed in their own little islands. the humanity got rounded off.
and then came AI agents. and the speed got inhuman.
now you can generate an entire product in an afternoon. ship a feature before lunch. spin up ten variations before anyone's had their coffee. the gap from idea to code is basically zero.
which sounds incredible. and it is. but there's a catch.
when making things are too easy, the slop comes for free too. mediocre things don't look obviously bad – they look fine. they work. they ship. they pass review. and now there are infinite of them. the internet is filling up with software that functions but means nothing. interfaces that are correct but feel dead. products made by agents, reviewed by no one, shipped into the void.
this is the thing that keeps me up at night. not that AI will replace people who care. but that it will drown them out.
here's what I still believe: the best things are made by people who couldn't help themselves. someone who lost sleep over an icon. who rewrote the same line of copy twelve times. who added an animation nobody asked for because it made the thing feel right. that obsession – that's not inefficiency. that's the whole point.
AI doesn't make that irrelevant. it actually makes it rarer and more valuable. taste is not a markdown skill. caring is not a parameter. the weird, specific, "soul" thing you put into something – that can't be programmed into existence.
the path forward isn't to make more slop faster. it's to finally give people with real vision the tools to make the thing they always imagined but couldn't build alone. the designer who had the idea but couldn't code. the kid who saw something nobody else saw. the person who cared too much about something most people wouldn't notice.
if we get this right, we don't get a faster factory. we get a renaissance. more strange, personal, opinionated software made by teams of people who care and mean it.
that's still possible. but only if the people who care get the space and tools to actually express themselves – and don't just hand the wheel to the agent and walk away.
isle of echo retweeted
shipped Durée — every frame of a video rendered simultaneously as stacked 3D planes. time becomes space.
Three.js · WebCodecs · GLSL · Gemini AI
duree.spatial-index.xyz
#ThreeJS #WebGL #SpatialComputing #CreativeCoding #geminiai
isle of echo retweeted
Introducing alembic.space - the aesthetic thinking tool
Distill your ideas in alembic.space/editor;
make them matter in lab.alembic.space
isle of echo retweeted
Software Design is weird. It is undoubtedly the most impactful medium shaping the world today, yet even those of us working in it know very little of its history. We have no broadly-read books, no docu-series, no video essays. Most see the works of the past as obsolete rather than the rich heritage that has led us here. Every year, seminal works are lost to time accessible only in the memories of those who lived it.
We're (re)building Software Design's most seminal moments one pixel at a time and sharing the stories behind the work straight from the designers themselves. Take a peek and sign up to follow along…
historyofsoftware.org
isle of echo retweeted
Dot was deeply loved by the people who worked on it. We expressed that love through careful curation and editing, through spending months iterating on and developing an intuition for the material.
However, it was simultaneously was very much a product of the old “Apple” style paradigm where craft and perfection were king, because in the old world designers had years to play with materials and develop an intuition for them. Multi-touch, aluminum, glass…
Now the material (intelligence) changes too fast for that process. So products that live in symbiosis with the material, that embrace its rate of change and probabilistic nature as something to be loved vs optimized away are the ones that win.
It’s a new material. We learn to work with it in new ways that celebrate it for what it is vs try to mimic the materials that came before, to express our love for humanity in new forms.
so, tldr. Update your definition of design, of craft, or watch it die.
isle of echo retweeted
We're teaming up with @asallen, @glennui, @lochieaxon, and more. The mission? Recreate and preserve software history.
isle of echo retweeted
Meet InterfaceKit, a design tool for working with agents.
Refine components live in your app → click to copy prompt.
Your agent gets the element data, Tailwind classes, and Motion animations it needs to make your changes in one shot. No more guess and check.
isle of echo retweeted
Plant.
AI.
Made with TouchDesigner.
Thank you so much.
#touchdesigner #blob #blobtrack #tracking #digitalart #plant #ai
isle of echo retweeted
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t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,116);for(t+=PI/90,i=1e4;i--;)a()}#つぶやきProcessing
































