i appreciate this not being just another souls like
The creators of Phantom Blade Zero don’t want players to suffer like they do in Dark Souls. According to the head of S-Game, life is already hard enough without having to struggle in video games too.
The developers have tried to eliminate unnecessary frustration while keeping combat spectacular and intense:
Death carries no major penalties.
Defeated enemies do not respawn.
Boss fights feature checkpoints between phases, so players won’t have to restart the entire battle.
Three difficulty settings are available: Easy, Normal, and Hard.
A permadeath mode unlocks after completing the game.
“We want as many people as possible to have fun, relax, and enjoy the game. And for those seeking a challenge, we’ll offer an extra dose of adrenaline.”
The core philosophy behind Phantom Blade Zero is to make players feel incredibly powerful rather than punish them for every mistake.
andrew🦇 retweeted
Making fun of my past self knowing im gonna make fun of my current self in the future
Brunson save us ball works until it doesn’t we need to be more flexible in crunch time.




















