acediez (@acediez) header
acediez (@acediez) profile picture

Artist and PS1 Mega Man Romhacker – 🤖 MMX5 & MMX6 Tweaks, MMX4 & MM8 Undub – 🍙 Ganbare Goemon translations – 🇨🇱 ENG/ESP

Chile
Joined May 2009
Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)Photo by acediez (@acediez)
📌 acediez's projects/links/threads hub This will do until my minimalist-but-classy, Geocities era, HTML-only website full of 90s animated GIFs becomes a reality. 🤖 Project List 🖼️ Asset Rips 🧵 Useful links and interesting threads buried over time 👇
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Are these unused sprites in X5? I recognize them from the Ensuizan in X6, but I don't think any move in X5 uses them? If that's the case, it's interesting that they were here first.
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Solved in the comments 🕵️‍♂️
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I take a quick peek at ONE sprite in X6, which I haven't touched in years, and I'm already finding misaligned stuff 💀
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Had to check. Nope, I'm not crazy.
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Status: I did a couple of playthroughs, found and fixed a few bugs. Now I'm working on easier to implement parameters, first player abilities (what I've shown today), next is selected boss moves (speed/dmg values)... ...and if i don't get excited with anything else, that's it!
Replying to @acediez
I'm just happy to see that this work of art is only one step away from being presented to the public.
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Then again, those "things I get excited with while I'm supposed to be finishing something else" are sometimes the best part of the project, so we'll see. At least I know I'll get done what I set out to do pretty soon 🙏
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Fancy new Fourth Armor-deprecating icons, courtesy of @TheUltDark 🫡
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Alternate description I ultimately decided not to include after much consideration.
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Now, something I actually wanted: Adjusting the Falcon Flight's speed a bit. Default is walk speed x1.5. A bit dull. I'm testing x1.75, reducing the duration proportionally, so it covers more or less the same distance. It's subtle, but it does feel more agile, w/o being too OP.
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(I'm not actually changing values live in the patcher btw, that's just to demonstrate the changes I made between snapshots.)
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This becomes broken easily, and I wouldn't use it myself, but I know some of you love to play around with stuff like this.
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Same cursed energy
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I'm just fucking around at this point. I do not count this as a very productive day.
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All these AI assisted ports and mash-ups, and Castlevania Grimoire of Souls is still chained to iOS 😞
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This takes me back 💙
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Here are my thoughts on the issue: Try asking Claude “implement armor swap on Mega Man X5 pls” and see how it goes lol
This quoted post is unavailable.
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There’s another aspect that makes it fulfilling that might be compromised: being able to deliver something many people want when few seem willing to do it. That might change if everyone can make their own mods easily. I’d probably be less motivated to make stuff for the public.
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Anyway… It’s just bad timing to be releasing work I’ve spent the past several years on right in the middle of this debate. While there’s a wave projects made without effort or care or direct understanding of what they’re doing, and to risk be lumped together with that.
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