I'm Alex, a solo indie dev building a portfolio of web games - with Poki as my main publisher - and betting on one niche: online multiplayer in the browser.
Make Brainrots Online was experiment #1. The tech stack, the CCU targets, perf optimizations - all of it is groundwork for what's next.
Follow if you care about:
- web gamedev (ThreeJS, PixiJS, BabylonJS, Bun, WebSockets)
- publishing on Poki (self publishing as well)
- solo dev building a real business
Is this the end of web portals?
Creators, it’s your turn to test Web Play. 🎮
Starting today, you can play your own Roblox games in Chrome on macOS, Windows, and Android. Open your game in Creator Hub and click “Play in Browser” to help us find bugs and tune performance before Web Play reaches all players.
Get the details: devforum.roblox.com/t/creato…
When your game server restarts every 30 seconds and you don't have any auto alerting system...
#realgamedev
You know, some days things just work out. Today is one of those days.
- got a message from CG.
- had a nice twitch stream testing @MartinTale 's game for twitch
- new record: +12 followers/day.
For an indie like me it means a lot. Thank you guys for your support!
Wait, Level Devil is built with Defold? 👀
Fixed a bug in my game engine detector and wasn't expecting that reveal.
webgamespy.com/game/eGonkajq…
I've always wanted an easier way to connect with other game devs. Finding their contacts usually meant digging all over the internet.
I'm building WebGameSpy, a database of web games, and adding studio profiles with contact links.
Here's mine:
webgamespy.com/studio/st_e95…
I've already added a few devs I know. Want me to add you too? Reply or DM me your studio name and whatever contacts you'd like listed: socials, website, Discord, etc.
It seems like the things are going really bad at OpenAI 😢
Ps Of course I enjoy free resets every second day
Day 25/
We are doubling all usage limits for all Pro 100/200/500 tiers and Business Premium, effective today.
We heard your kind feedback and won’t be reducing usage limits for Pro 200, so your Work and Codex usage will stay the same. We’re also going to continue offering extended limits for dots for now, and usage of your dot will still continue to be separate from your default usage.
And we'll of course also keep shipping better models and other efficiency improvements that increase your effective usage over time.
TikTok has mini games🤯
developers.tiktok.com/docs/e…
So if you want to publish your web game, check out:
- Poki
- CrazyGames
- YouTube Playable
- GameDistribution
- Playgama
- Playhop
- Snapchat lens
- Facebook instant games
- TikTok?
Voodoo released Aquapark.io across all 3 major web games platforms.
Snapchat next?
webgamespy.com/studio/st_e86…
Continue working only my web game analytics tool webgamespy:
- Added CCU counters to the cards.
- Fixing gaps for missing data
Check it out webgamespy.com
PS any ideas are welcome
I'm really thinking about picking @defold for GTA like game to support cross platforms(PC + mobile + web+ consoles)
Unity really sucks at web builds(pure support, perf) and defold's HOT Reloading feature is awesome.
Time to ask codex to build a small prototype...
What I want to build?
- Yet another RP game with "open world": professions, quests, jobs, cars. Main goal is to build 3d RP game for web with ability to publish on "native" platforms. Unfortunately JavaScript-based game has a shitty perf on mobile via cordova/capacitor.
- large terrain with chunk/objects streaming from the server. LOD.
- server side on c++(or Odin?)
- networking: multiple protocols(tcp + web sockets), im not sure about protobuf. I think now Agents are capable at writing binary protocol.
- simple physics(box3d for defold?)
- postgres(single thread for writing, probably with in memory cache for player's/world data)
- up to 100 players per world.
Updating my service for web games analytics in the background with codex.
Added CCU counts(for poki)
Added Youtube Playables
@astrodotbuild + @bunjavascript
"THE METRIC you deserve!" 😂
Users aren't just leaving. They're taking other users with them. Its win!
#indiedevlife #justajoke #reallycrazygames
I really wish Bun will replace ansible/terraform in near future. So any deployment should be as easy as “bun deploy”.

















