Aryan Hanbeck (@ahanbeck) header
Aryan Hanbeck (@ahanbeck) profile picture

Art Director, Gears of War, The Coalition. Opinions are my own.

Vancouver BC
Joined April 2011
Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)Photo by Aryan Hanbeck (@ahanbeck)
Reading posts like this hits on what makes gaming and interactive storytelling unlike anything else. Kudos to everyone who helped make this masterpiece possible. 🙏🏻💚⚙️
I just finished Gears E-Day tonight with the final two Acts in one sitting, and wow, I spoke too soon when I called it a masterpiece. It somehow got *even better* in these final few hours of the campaign. It was one of those rare-air sessions of gaming where the immersion and intensity completely take over. Once again I was brought to chills by the horror and despair that was presented in the immediate aftermath of Emergence Day. I never saw any trailers or gameplay besides what was shown at the Showcase in June (I don't watch trailers for anything ever) so I didn't know at all what to expect. I can't recall a game that ever nailed such a mix of epic action, horror, and utter loss. I remember them saying in the Showcase that the city itself would feel like a character, and it truly does. It's no surprise that it takes an absolute beating, and you see that over and over again with increasing depravity by the Locust The visceral, disgusting, hateful war between Human and Locust starts off at 100 in the first seconds and never lets up. 22 years ago, as Halo 2 was about to launch, I was finally reading the few Halo novels that existed at the time after playing the original since 2001, and I went into the sequel with a passionate "dislike" for The Covenant, and in my mind was expecting the sort of warfare to transpire on Earth that we see in Gears E-Day. Of course Halo 2 went a different way with things and it is still one of my all-time favorites, but at first I was a bit thrown as a kid expecting just absolute carnage in the fight for Earth. Gears E-Day is the first game ever to give me that experience that I was expecting decades ago: a merciless, existential battle against the shocking invasion of a foe that wants anything and everything dead. Along with all of this praise for E-Day is the incredible visuals, audio, and gameplay. It was surreal at times to be playing such an epic game and even when 20+ hours deep be in awe of what I was seeing, or getting chills from the music or even a gameplay moment. There were the hits of nostalgia along with it all too, of course. Twenty years ago exactly we were mere weeks away from Gears of War, Zune, and even the HD-DVD accessory for the 360 all launching days apart from each other. I look back fondly on that fall, despite it feeling like lifetimes ago, and I cherish those launch purchases of mine to this day. To have E-Day release, and be such a polished masterpiece that finally shows us a prequel to that magic that we received in the fall of 2006. . . It is truly an honor to be here to play it. There are countless fans of this franchise who never lived to experience this game, and they were on my mind as I went through the campaign. They would have loved it. I hope I am lucky enough to be here for many more years of Gears launches and I hope that for anyone reading this as well. We are lucky to even have the opportunity to experience such a work of passionate art by this team at The Coalition. They should be so proud of what they accomplished here! Thank you @GearsofWar. ❤️
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Aryan Hanbeck retweeted
Ending the console war, one grub at a time. Thank you for 1 million players.
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Been a long time coming!
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Aryan Hanbeck retweeted
Our friends @GearsofWar are once again setting a new standard of technical excellence, building their next mainline game from the ground up in Unreal Engine 5 ⚙️ We're proud to be partnering with @CoalitionGears as they rebuild every character, environment, and animation to give the Gears universe unprecedented detail and fidelity. Watch the explosive Gears of War: E-Day trailer, powered by UE5: youtu.be/12m0bw1W_tk
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This is going to be fun!!
Gears of War was released 16 years ago today and to mark the occasion, Netflix has partnered with The Coalition to adapt the @GearsofWar video game saga into a live action feature film, followed by an adult animated series — with the potential for more stories to follow!
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Our @TomPelissero just reported on NFL Now @nflnetwork that Russell Wilson is getting an MRI on his hamstring today. Could be a "fairly significant" injury.
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I don’t know about you but I hugged my kids a little tighter and read them a few more chapters at bedtime tonight. I am at peace knowing we live in a country where they will be safe at school but I won’t be sleeping soundly this evening.
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Do you love bringing stories to life? Join our squad! We are looking for a Story Director to craft and oversee the narrative experience of our games. Apply today ➡️ xbx.social/6010w0Xnk #TheCoalitionJobs #XboxGameStudios
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Looking for a new mission? We have a number of exciting opportunities available across our Art, Design, Engineering, and Production teams. Come join our squad! xbx.social/6010wLYei
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Looking for an amazing Look Dev Artist to Join our Squad at The Coalition! careers.microsoft.com/us/en/…
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We have Monsters... we have Humans... we have Hard Surface Armor and everything in between!! Looking for an amazing artist to JOIN OUR SQUAD and lead our Character Team. Interested? careers.microsoft.com/us/en/…
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Are you passionate about creating industry leading creatures and characters? The Coalition has some very ambitious goals working in UE5 and we're looking for a Lead Character Artist to help us achieve them! careers.microsoft.com/us/en/…
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#spencediamonds commercials on the radio are so, so bad, I’m starting to like them. Send help.
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Excited for people to check out what happens when we kick the UE5 tires over at @CoalitionGears. This is just the beginning!!
First look at the #AlphaPoint demo! An insight into what's possible with #UE5, from its next-gen features such as Nanite, which allows for unlimited triangle budget, and Lumen, which allows real-time lighting with none of the traditional overhead tasks. xbx.social/6017nlG6b
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Here we gooooooooo! – at Vancouver, British Columbia
Announcement: The Coalition Moving to Unreal Engine 5. We wanted to update our fans on the journey ahead as we shift our resources to next-gen development: xbx.social/6014Vq93G
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Congratulations @Kate_JRayner one of the most inspiring people I have the pleasure of working with!
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Looks good *and* runs great. So much hard work goes into making that happen and can only be accomplished when the art and tech teams see eye to eye! Im proud that #TheCoalitionStudio games are being recognized for this. #Gears5Hivebusters #XboxSeriesX
We put together a quick look at The Coalition's excellent Gears 5 Hivebusters DLC running on Xbox Series X. We also go into depth on the fixes and optimisations delivered for the new release. youtu.be/YvJ3lsFBkcw
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Oh you noticed our little DLC!? ☺️ I think it looks as good if not better than #Gears5 Campaign 🔥🔥🔥 #XboxSeriesX #Gears5Hivebusters #TheCoalitionStudio vg247.com/2020/12/16/gears-5…
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#Gears5 Operation 5: Hollow Storm art 🔥 🔥 🔥 – at Vancouver, British Columbia
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