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it's been a long time since I've posted anything...
for the past few years I've been struggling to complete game jams, one reason or another
but this time we got a #7DRL #roguelike done!
akirassasin.itch.io/lexicon-…
Chang Zhen retweeted
it's been a long time since I've posted anything...
for the past few years I've been struggling to complete game jams, one reason or another
but this time we got a #7DRL #roguelike done!
akirassasin.itch.io/lexicon-…
Chang Zhen retweeted
My #7DRL 2026 entry "The Necropolitan Tournament" is available to play in browser on evgeniipetrov.itch.io/necrop…
made a roguelite shooter for #GGJ23 #gamejam
with a game idea from #chatgpt as a restriction
it gave a generic name but a surprisingly decent starting point to design from...
>> akirassasin.itch.io/roots-of…
Chang Zhen retweeted
for once, #GMTKJam doesn't clash with any exam or submission deadlines, so I tried my hand at making a melee beat-em-up! equip your dice on your weapons and slice the heck out of your enemies
#gamedev #gamejam #indiedev
>> akirassasin.itch.io/slice-n-…
for once, #GMTKJam doesn't clash with any exam or submission deadlines, so I tried my hand at making a melee beat-em-up! equip your dice on your weapons and slice the heck out of your enemies
#gamedev #gamejam #indiedev
>> akirassasin.itch.io/slice-n-…
during the weekend, I joined the global game jam with my friends in university ~
#GGJSG22 #GGJ22 #gamejam #globalgamejam
the concept was the duality - body and mind - that has to be unified to overcome challenges
→ globalgamejam.org/2022/games…
experimenting with #shadergraph and #unity's particle system - I don't think there's a way to make particles not intersect each other though, so I'll have to manually spawn quads later on...
look at them e y e s though
Chang Zhen retweeted
bandit /ˈbandɪt/
(military slang) an enemy aircraft.
>> akirassasin.itch.io/bandit-a…
Use cursor to aim.
Hold right click to move forward.
Left click to fire missiles.
#weeklygamejam #gamedev #gamejam
#madewithunity
bandit /ˈbandɪt/
(military slang) an enemy aircraft.
>> akirassasin.itch.io/bandit-a…
Use cursor to aim.
Hold right click to move forward.
Left click to fire missiles.
#weeklygamejam #gamedev #gamejam
#madewithunity
Chang Zhen retweeted
day 17 continued - using a distance field to figure out what's the maximum size of an object you can place at a location, so that random objects can easily populate a space without overlapping.
#procgen #procedural and perhaps #genuary
day 17 - using textures generated from yesterday's voronoi diagram, I used #unity3d #shadergraph to achieve this effect.
(using alpha as a cut-off point for the voronoi distance field texture)
day 17 continued - using a distance field to figure out what's the maximum size of an object you can place at a location, so that random objects can easily populate a space without overlapping.
#procgen #procedural and perhaps #genuary
day 16 - tried generating voronoi diagrams with the s-hull algorithm.
it took me a lot longer than it should have...
#processing #math #generative
day 15 - added spikes to enemies.
later on, different types of enemies will use these spikes to defend or attack the player
tomorrow: figure out what kind of levels I want to make, and try out a visual effect I have in mind
#gamedev #platformer #indiedev
day 14 - back to #gamedev!
this was a #weeklygamejam submission that I'm fond of.
let's see how we can expand the gameplay in a week!
#screenshotsaturday #platformer
day 13 - got the color picker up and running.
#react #javascript #color
try it out on itch!
akirassasin.itch.io/color-pi…
day 12 - added "locking" so that you can control the in-between colours. I'll add a few more basic features, clean up the styling, figure out how to turn it into a web and native app, and call it a day.
#react #javascript #colors





