Chang Zhen (@akirassasin_dev) header
Chang Zhen (@akirassasin_dev) profile picture

I make games and join game jams!

Singapore
Joined January 2016
Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)Photo by Chang Zhen (@akirassasin_dev)
it's been a long time since I've posted anything... for the past few years I've been struggling to complete game jams, one reason or another but this time we got a #7DRL #roguelike done! akirassasin.itch.io/lexicon-…
2
5
126
Chang Zhen retweeted
it's been a long time since I've posted anything... for the past few years I've been struggling to complete game jams, one reason or another but this time we got a #7DRL #roguelike done! akirassasin.itch.io/lexicon-…
2
5
126
made a roguelite shooter for #GGJ23 #gamejam with a game idea from #chatgpt as a restriction it gave a generic name but a surprisingly decent starting point to design from... >> akirassasin.itch.io/roots-of…
2
145
for once, #GMTKJam doesn't clash with any exam or submission deadlines, so I tried my hand at making a melee beat-em-up! equip your dice on your weapons and slice the heck out of your enemies #gamedev #gamejam #indiedev >> akirassasin.itch.io/slice-n-…
for once, #GMTKJam doesn't clash with any exam or submission deadlines, so I tried my hand at making a melee beat-em-up! equip your dice on your weapons and slice the heck out of your enemies #gamedev #gamejam #indiedev >> akirassasin.itch.io/slice-n-…
during the weekend, I joined the global game jam with my friends in university ~ #GGJSG22 #GGJ22 #gamejam #globalgamejam the concept was the duality - body and mind - that has to be unified to overcome challenges → globalgamejam.org/2022/games…
2
experimenting with #shadergraph and #unity's particle system - I don't think there's a way to make particles not intersect each other though, so I'll have to manually spawn quads later on... look at them e y e s though
1
bandit /ˈbandɪt/ (military slang) an enemy aircraft. >> akirassasin.itch.io/bandit-a… Use cursor to aim. Hold right click to move forward. Left click to fire missiles. #weeklygamejam #gamedev #gamejam #madewithunity
6
8
bandit /ˈbandɪt/ (military slang) an enemy aircraft. >> akirassasin.itch.io/bandit-a… Use cursor to aim. Hold right click to move forward. Left click to fire missiles. #weeklygamejam #gamedev #gamejam #madewithunity
6
8
day 17 continued - using a distance field to figure out what's the maximum size of an object you can place at a location, so that random objects can easily populate a space without overlapping. #procgen #procedural and perhaps #genuary
day 17 - using textures generated from yesterday's voronoi diagram, I used #unity3d #shadergraph to achieve this effect. (using alpha as a cut-off point for the voronoi distance field texture)
1
3
3
day 17 continued - using a distance field to figure out what's the maximum size of an object you can place at a location, so that random objects can easily populate a space without overlapping. #procgen #procedural and perhaps #genuary
day 16 - tried generating voronoi diagrams with the s-hull algorithm. it took me a lot longer than it should have... #processing #math #generative
1
1
3
day 15 - added spikes to enemies. later on, different types of enemies will use these spikes to defend or attack the player tomorrow: figure out what kind of levels I want to make, and try out a visual effect I have in mind #gamedev #platformer #indiedev
5
3
day 14 - back to #gamedev! this was a #weeklygamejam submission that I'm fond of. let's see how we can expand the gameplay in a week! #screenshotsaturday #platformer
4
6
day 12 - added "locking" so that you can control the in-between colours. I'll add a few more basic features, clean up the styling, figure out how to turn it into a web and native app, and call it a day. #react #javascript #colors
1
2
day 11 - instead of getting stuck at making a portfolio site, I decided to clear my mind by experimenting with more #react. I'm glad I stumbled upon @radix_ui on twitter - otherwise, it would have taken me hours to make that popover...
1