Alphonsus (@alphonsus_dev) header
Alphonsus (@alphonsus_dev) profile picture

Alfonz Montelibano 🇵🇭 Maker of tiny handcrafted indie games. LÖVE2D loyalist. Learning pixel art.

Philippines
Joined September 2014
Incredibly grateful for how well GOLD RUSH 1898 did at the recently concluded #GBJAM14! I had a blast with this one and will definitely join again next year. #25 Soundtrack/SFX #33 Overall #36 Gameboy Soul #50 Secondary Theme #62 Gameplay #87 Graphics #144 Quirkiness
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My #GBJAM14 game was featured on a playthrough livestream, thanks so much to @walfington! 🤠🛒 Check it out here: youtube.com/watch?v=bMI_-EsE…
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Eyyy it looks like my #GBJAM14 game is featured on the Fresh Games feed?! 🤠 So that explains the views spike haha
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PICO-8 is AMAZING! I can't believe it took me this long to try it out. Excited to push through and work on the Pong Knights remaster, from Unity to PICO-8. (As ironic as it sounds. 🤠) #pico8
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 rockpapershotgun.com/pong-kn…
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Ok let’s do it. For now, I just rawdogged the PICO-8 docs front to back when I had no internet for 1 hour 🤓
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 rockpapershotgun.com/pong-kn…
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Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 rockpapershotgun.com/pong-kn…
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Woke up to a few comments saying they encountered a game-breaking bug on my #GBJAM14 game. Anxiety went through the roof! Luckily I figured it out and created a patch. Remember kids: always test your web builds long before the deadline! 🤠 Play here: alphonsus.itch.io/gold-rush-…
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Super thankful to those who attempted to finish my #GBJAM14 game. 🥹 Near the end of the jam, I added last minute fixes that silently helps the player win faster – in later runs, coins spawn faster, and bonus rounds occur more frequently. Tiny changes, huge payoffs! #GameDev
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Feels good to see my #GBJAM14 to-do list all checked! 🤌 Only two items left as I ran out of time, but those are just minor polish improvements anyway so it's not a big deal. Might write up a post-mortem soon!
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GOLD RUSH 1898 A game made in 10 days for #GBJAM14. Code, art and music by Alphonsus. alphonsus.itch.io/gold-rush-… #GameDev #PixelArt #Love2D #GBJAM
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GOLD RUSH 1898 Why sell shovels when you can rush for gold? A game made in 10 days for #GBJAM14. Code, art, music by Alphonsus. alphonsus.itch.io/gold-rush-…
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Overall pretty happy with how my #GBJAM14 entry turned out. I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output! #PixelArt #GameDev #Love2D
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But first, a bonus level. Because why not? #GBJAM #PixelArt #GameDev #Love2D
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Doing some final playtesting, polishing and balancing the shop upgrades. We are almost there! #GBJAM14 #PixelArt #GameDev #GBJAM
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I fortunately have some extra time to add in hint cards in between levels, because in-game tutorials are 🤌. #GBJAM14 #PixelArt #GameDev
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Okay I cheated a little and gave up on Famistudio as I didn't have much time left. Went back to Garageband and got the Magical 8bit Plugin to work, so it's all legit Gameboy sounds still! Came up with a banger western theme for the game plus a reprise for the shop. #GBJAM14
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