added progress bars that show order and amount of loops/segments in chosen circuit, it's clearer to understand what you need to do
hey, long time no see, hope you're all doing well 馃
I was very busy and didn't work on this since June, I'll just pick up where I left off.
so circuit/loop system is part of challenge set system now, it can be loaded, started, reset, finished as other challenges 馃憖
previously 1 scene was equal to 1 challenge, now it's a challenge set and different types of challenges could be loaded on top (needs proper UI now for selecting and timings info)
also you can start in one vehicle and finish in any other, everything will connect correctly 馃檪
so now challenge can be entered, started, finished and restarted.
here is simplest example: hit all 3 cones. also you can't cheat and have to pass through start gate which will force reset challenge 馃珷
next need to add quick reset, that will teleport you back to enter platform
working on challenges system and thinking maybe you could start them with honking, so I remade it in better way, works like Morse code now, so 11 could be signal to start and 00 to cancel, we'll see 馃檪
also signs now can have different things on both sides and blinking lights
objects now belong to groups with assigned "look at" reaction, but each object still can override it if needed, reaction scales by distance, starting with eyes(then head/spine), there is priority(chars first) and raycast, also eyes dir can be forced by anim (for cutscenes?) 馃憖
moved all look at logic into components, so now it's easy to add look points to random objects, and Patty has the same look at system as Curl
avoidance is also an option now 馃檪
tried different methods, even made 2 tricky turn animations with root rotation, but everything wasn't blending good, was too sluggish looking and control, so the final is more procedural, just one anim + spine bone rotation for visual, she moves/rotates in circles based on input
remade crawl so it also using root motion, before and after.
it's better, but I don't like that sliding/rotation in place when you try to go in different direction, don't know how to handle it better yet, tried adding dynamic spine/head rotation for now 馃
