Andy Baker (@andybak) header
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Ontological gorilla

Brighton
Joined March 2007
Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)Photo by Andy Baker (@andybak)
Andy Baker retweeted
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Andy Baker retweeted
Step into VR with LichtFeld Studio! VR support has been added by Jacob! Check out his YouTube channel and give his videos some love! He also shares tutorials covering his LichtFeld Studio plugins. youtube.com/@JvanBeets
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Andy Baker retweeted
USB-C is an impressive achievement. We finally standardized the connector so every cable can look exactly the same while supporting completely different things.
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building a spatial music tool in WebXR @threejs
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I'd like to start a petition to either have SCP 033 renamed to SCP 3137 - or else xkcd 3137 renumbered to xkcd 33
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(of course this is merely a stepping stone to my true goal - a full xkcd/scp/bacon/erdos correlation)
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😂😂😂
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Importing Quill into OpenBrush 🎨 A fun collaboration( *´艸`) #OpenBrush #Quill #VR #Quest3 #VRart
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Am I allowed to talk about the Steam Frame sitting on my desk now?
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In case you were wondering how to turn off that utterly useless "open external links inside the app" feature which got sneaked in recently: Settings -> Accessibility, Display and Languages -> Navigation
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Andy Baker retweeted
Three.js で使える GT-VBAO を公開しました!! #threejs 綺麗で軽量な AO になってると思うのでぜひ見て! 元は SSGINode で、そこから GI を外して AO 部分だけ使うところから始めた。かなり最適化に時間をかけたので軽いはず・・・ GitHub リポジトリやデモページは ⬇️
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I've no fucking idea what this means but fuck you, I guess I'll just have to pirate it.
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Depth occlusion in WebXR in @playcanvas , no install. A gaussian splat on my desk, feels strange to touch with my own hands... Open on a Quest 3 / MIT Licence github.com/arrival-space/pla…
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omg im so embarrassed,,, the abyss was actually gazing at its friend right behind me 😬😬😭
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An idle thought occurred to me on a dog walk. What does FM synthesis look like when applied to pixels? It turns out it can be quite groovy: ixxyxr.github.io/phasefield-…
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Andy Baker retweeted
📢 The Poly Haven API is now free for everyone - including for commercial use. polyhaven.com/our-api The assets have always been CC0, and now the API that serves them is open the same way. If this is useful to you, consider supporting us on Patreon <3 or polyhaven.com/corporate
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God I love VR so much. Despite everything. This is the only thing I can imagine doing with my time. Making things for this.
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Millions of dollars and the entire XR device strategy for several huge corporations is predicated on the hope that the term "pervert glasses" doesn't catch on in the mainstream.
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It's a shame because this is something I want to exist and I was really excited when I saw the original post. It's fixable and I made a lot of progress by chucking my own codex quota at it. I'll probably finish it one day but I'm in the middle of a lot of other things.
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> You truly have no more excuses not to port your Quest app to the web. I don't actually disagree with this but even with AI it's non-trivial and time consuming. Brush Space is giving the false impression that you just write a prompt and wait 29hrs. That didn't work very well.
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