wishlist Poetry Of Pace: Rally https://nitter.cf/t.co/7omw1rvW4F join Discord 👇

India
Joined September 2018
Replying to @kofiro222
Shader. But also have support for decals.
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Replying to @LEPASOFT
Surface type, also it gets removed if it’s raining. Surface also affect physics.
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Added Dynamic dirt and snow accumulation on car body in our game
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Replying to @abhinav_1229
link in bio. on steam. and thanks.
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Replying to @OverHumanGame
My weather system has that feature
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First prototype vs final game
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Demo Out Now! On Steam.
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We added different weathers to our Rally Racing Game. Wishlist Our Game: store.steampowered.com/app/5…
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Replying to @BaldieAndBaldie
I use imposters. Its like far away you just render a image of the tree. And there is also LOD
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Replying to @Klecris
Thanks for the feedback. We will work on it
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Replying to @LStoneDev
I mean i dont have a screenshot rn and the project is using new grass so can’t switch rn to older that will give me unnecessary work. But in numbers before vs after i got at least 30 fps boost. One more thing, i used imposters for the trees and that also boosted fps 15-20 fps.
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Replying to @LStoneDev
As it is if we just add that fade it’s equally performant. But i have optimised it further so for my case its better in performance.
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Replying to @KsNewSpace
Yes. Good games pay attention to this stuff. But most games Either they render grass far away which cause performance or they have that pop. I might be wrong but thats what i have noticed so far. Most games uses engine default settings/systems
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