Replying to @LEPASOFT
Surface type, also it gets removed if it’s raining. Surface also affect physics.
We added different weathers to our Rally Racing Game.
Wishlist Our Game: store.steampowered.com/app/5…
Replying to @BaldieAndBaldie
I use imposters. Its like far away you just render a image of the tree. And there is also LOD
Replying to @LStoneDev
I mean i dont have a screenshot rn and the project is using new grass so can’t switch rn to older that will give me unnecessary work. But in numbers before vs after i got at least 30 fps boost. One more thing, i used imposters for the trees and that also boosted fps 15-20 fps.
Replying to @LStoneDev
As it is if we just add that fade it’s equally performant. But i have optimised it further so for my case its better in performance.
Replying to @KsNewSpace
Yes. Good games pay attention to this stuff. But most games Either they render grass far away which cause performance or they have that pop. I might be wrong but thats what i have noticed so far. Most games uses engine default settings/systems