Kimo (@asynkimo) header
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Game dev building https://nitter.cf/t.co/gpIbcZyrON - the place for generating anything pixel art

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Joined January 2022
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Agents can now create and animate sprites for your vibe coded game > Connect any MCP capable agent > Tell it what to make, it can do single requests or create multiple at once > The agent can inspect the results, regenerate as needed > You keep full control over quality and style
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How to get Opus 5.5 to make all the art for your Godot game All the art in this level took 16 generations, under 6 minutes and about $4 in credits > Connect SpriteCook to Claude Code > Block out the level in gray boxes > Make the hero first > Use the hero as the style reference for the tiles, backgrounds and props > Get the tileset as a Godot terrain, so the edges and corners just work > Let it pick the best of each batch and clean up stray pixels > Have it place the props and light the scene Concept a level in the morning and play it with finished art the same day
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You only need 15 tiles to paint any map shape The trick is a dual grid. The classic setup checks all 8 neighbors of a cell, and that takes 47 tiles > Paint your map as plain cells > Place the tiles on a second grid, shifted half a tile > Each tile reads the 4 cells under its corners > Turn those 4 yes/no answers into a number, 0 to 15 > Look up the tile for that number (0 = no land) If you didn't understand any of that, just ask your agent to implement it. Happy painting!
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Claude Code + SpriteCook + Godot built this platformer, every sprite and animation included Give Claude access to game asset generation and models like Opus 5.5 and Astra quality check their own art: they look at every asset, check it fits the game, and regenerate what doesn't Just talk to Claude about your game, let it do the building
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We're partnering with the Chroma Awards this season Make a browser game with SpriteCook and you're also in the running for the $500 SpriteCook Award Submissions close January 7 Details: spritecook.ai/blog/chroma-aw…
The Chroma Awards are back for Season 2. With $1M in free trials and promotions and over $450,000 in cash prizes and travel perks, it’s bigger than ever. Submissions are now open. Presented in partnership with @capcutapp, @TheCantinaApp, and @runware.
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How to turn raw AI pixel art into a sprite that actually works in a game For pixel art, always pick a Nano Banana based model over GPT Image > Find the intended pixel grid (spritecook.ai/pixel-grid-det…) > Rebuild it with one color per cell > Remove the background with a hard cutoff > Fill the gaps it leaves in the outline > Lock it to your game's palette > Animate from that clean frame Or skip the first three with pixel engine in SpriteCook, it draws at the exact size you pick
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Nano Banana 2.1🍌is live in SpriteCook! Try it now: app.spritecook.ai/create?mod…
🤖 Made with AI
Nano Banana 2.1 is here! This upgraded version outperforms our previous models across the board, with notable leaps in: - visual design - mask-based editing - subject consistency - more natural-looking imagery Try it now in @GeminiApp, @GoogleAIStudio, and more.
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I created a site that shows you if AI was used in a game It's time to stop labelling every AI-game slop. Over 35% of new steam releases have AI disclosures, and it's projected to reach about 51% in 2028 AI is here to stay, and everyone can decide for themselves which parts of a game they want human made You can search for any game to see if AI was used, what it was used for, and whether players like the game regardless of that Everything is based on the developers' own disclosures and Steam rating It's free: opencredits.games
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Wow I didn't expect opus 5.5 to be this good..👀 Promotional video made with a single prompt. Looks like I have to switch to claude again (until Astra 7 comes out) (sound on🔊)
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Anyone can build their dream game now
"using ai to build games takes the fun of development away" bro i never had this much fun building anything in life what are you even talking about
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block out the noise build whatever tf you want
"I made a..." No you didn't, you typed some prompts into an AI and it shat out some slop that you threw together and called a game You didn't make shit
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Amazing work by @SRGaming2k20 One of the best trailers of an 'AI game' I've seen Assets assisted by SpriteCook
Bullets of Fury is coming this Q4 2026. Are you ready? 9 Pilots. 8 Stages. 1 Hell of a Campaign. Your ultimate Shmup is coming to Steam/Pc. #gamedev #indie #ai #guitar
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GPT Images 2.5 are now available on SpriteCook Let's have some fun with these
🤖 Made with AI
ChatGPT Images 2.5—faster, sharper, smarter, with better tools for creating whatever you can dream of. - Faster image generation to keep your ideas flowing - Improved fidelity for more natural, recognizable images - Consistent details across multiple edits - Comment-based edits to change only what you want
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GPT-6 Astra is IMPRESSIVE At Making Godot Games With SpriteCook (by @asynkimo) All this was made inside the Godot editor in a matter of a few prompts and iterations. Astra created all the art using the SpriteCook MCP. Full video: youtu.be/ajshr-EicQQ?si=5dLA…
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Needed a customizable progress outline for my sprites so had AI build a spline progress editor Took Codex about 5 minutes Just an example of the ways AI can complement your workflow rather than replace it
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I've been using a workflow that makes AI generated game UI elements actually usable Instead of painstakingly have it generate all the elements from scratch, I flip it and make sure it's working from a concept I like The approach that works: > Generate the entire screen as one concept first > Iterate on the concept: make sure it's to your liking to prevent generic slop > Then pull the individual buttons (with states), panels, bars and icons out of that single design > Everything matches because it all came from the same image > If it messes up sometimes, it's easy to try again because you always have the core concept to fallback to > Use any capable AI to implement the design using your original concept and the extracted UI elements And you can use it to go beyond the one-off screen: > For other screens (settings, HUD, pause menu, etc) first create a concept based on the intial one > Extract elements and repeat Full workflow below 👇
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Now imagine using AI for anything other than code
My post got removed from the Godot subreddit because I used Codex to generate some code. I don't like that. I think that, as a community, we should be inclusive of all kinds of people (yes, even AI bros). Instead, I feel like you're forced to be anti-AI if you want to be part of the Godot community. I'm not pro-AI. I'm just an artist. I'm paying a programmer every week to teach me how to code manually because I genuinely want to learn the craft. But at the same time, I don't see the world in black and white. Codex is a tool that helps me create prototypes and proofs of concept as an artist. I don't think that's inherently a bad thing. You can argue that GPT was built on stolen data and that it's therefore unethical to use it... but do you eat meat? I've been vegan for 10 years, the meat industry is literally destroying the planet, and it's based on killing innocent creatures... but am I forcing you to be vegan or vegetarian? People should be free to have their own ethical beliefs and draw the line in different places.
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