b_enDev (@b_enDev) header
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I dev and stuff sometimes Working on any number of 90s CGI style horror games

Joined March 2025
Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)Photo by b_enDev (@b_enDev)
I am so hyped to release this scanline rendering kit, it has so many dope features. Alias rendering kit is cool and all but rendering in Alias is very primitive
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Ever wanted proper light decay controls? Will be in my upcoming 3ds scanline kit for Blender 5.3, accurate* to the 3dsMax scanline renderer!
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Made in Blender 5.3 with my AliasKit shaders
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Steam frame monday
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Fun fact: the carpet in this render is *actually* white! It is simply the reflections that give the illusion that it is blue
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I will be releasing a full suite of accurate 3dsMax nodes and Alias nodes the day 5.3 releases btw. It's basically done already actually lol, I've been on this since the day they opened the PR
another quick port that i just tried doing i'm really hoping that this will help revitalize this artstyle, now that you'll be able to do it more reliably in a more accessible program
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Steam Frame’s startup movie is actually peak
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There are frogs out here
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In the woods
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b_enDev retweeted
its so funny seeing normies crashing out over programmers using ai because it's "stealing code".
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I cant believe they used the Invincible quote in this clip
No doubt Toy Story 1 is probably the funniest Pixar film
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Lets go fishing
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GDstudio alpha is OUT! This is a new editor for Godot Engine projects that finally lets you view multiple scenes at once. Plus many other performance and UX improvements! Get it now at gdstudio.dev!
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hamburger and fries texture. make yourself a one
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A bit worried about people with motion sickness having trouble playing the game. If you have motion sickness and want to test the game when its ready DM me
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System design hard
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Last time I went silent on here I had completely lost motivation to work on this project, but this time I am actually working still. Hopefully I can maintain this motivation By the time I go to bed tonight I should have items being able to enter the inventory
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Finished the stepped animation player so I can play back any animation at any frame rate I want(not the speed of the animation, the actual frame rate it updates) You cannot tell me this shit isnt cool I love this #gamedev #90s
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I love going through old scripts and finding the dumbest mistakes. Here I somehow made turning left and right slightly different speeds Also no reason these shouldnt just be combined into 1 function..
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