Thrilled that the #webgl view I've been working on for showing quick previews of #MagicLeap experiences in a web browser is live 🎉! Combines a photorealistic room with a #gltf, and you can change the camera perspective as you hover over it! world.magicleap.com/
There be dragons in Miami! Visuals are definitely more impressive on device than the video, sense of scale is amazing! #magicleap
Neighbor’s dog barks at door when anyone walks by, neighbor try’s to stop dog barking by continuously yelling Hey! Both dog and human are now barking at the door!
Brennan Chapman retweeted
"How do I implement pausing in {GameEngine}?"
Top Accepted Answer with 9999999 upvotes:
"Just give every object in your game a isPause bool and put an if-statement at the top of all of your update functions and then when you press pause just iterate through every gameobject and-"
Brennan Chapman retweeted
👋🏼 Creative coders I made a 6kb #Shadertoy like #reactjs component supporting #GLSL & shadertoy syntax. It handles "everything" so you can focus on creating shaders & adding them to your projects without worrying about #WebGL
🕹 codesandbox.io/s/ojllzxvww6
💾 npmjs.com/package/shadertoy-…
Brennan Chapman retweeted
I'm beyond thrilled to share what we've been pouring our hearts and souls into @magicleap w/ @flimshaw and the team. Now, other creators can finally experience Magic Leap One and enjoy our new magical website:magicleap.com/ #webgl #threejs #glsl
Brennan Chapman retweeted
World, meet Magic Leap One. Magic Leap One, meet the world. More at: goo.gl/RLXDnr
Brennan Chapman retweeted
This is the story of an art project, turned tech startup, turned global company building the future of computing.








