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Or if we wanna be mix peak with some suffering with being back these 4 #CallOfDuty
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A little history of getting the map working again after trying to fix a bug about 3/4 of the way through the main quest. I edit one line of GSC..... and the whole map broke. So here's a quick partial time-lapse of mostly fixing it to get back to where I was...
#BO7CustomZombies #ZC2
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CoD2 Burgundy - MW4 Backstab
very big fan of Infinity Ward bringing back some classic cod maps into the newer games, Burgundy was always a favorite of mine from CoD2
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Hmm... #BlackOps3
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Not many notes when it comes to this one .. I tried getting Nikolai's face to be a mix of the original Chernov one and the BO3 onwards one .. I feel I lost them both 😭
And I initially fucked up the manticore really bad because I was looking at the artbook instead of GK :p
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Came to the realization Group 935's Ultimis " Super Soldat " program from Tag Der Toten would've probably just culminated in a German Mangler , as we're told Project Rasputin was based on stolen Group 935 research .
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Thank you so much :) I haven't done a lot of chaos but I would like to in the near future . I have ideaaass like . Another eye of odin one , a scarlett one i've been thinking about for months , a nine one maybe ..
I'll have this as my pinned so it doesn't take up space in my bio , in case I need something else there .
You can send me anonymous messages here !! Whatever you want : ngl.link/tonyhalerapt
Nueva arma especial
Una nueva combinación entre MK2 de alpha omega, DG-2 y Scavenger
3 armas en 1 dual
También incorporando la mesa de creación, chicles estilo bo7 donde puedes triturar y animaciones de manos en los chicles de manos y máquina de chicles a un falta pulir FX y tomar bebidas con una sola mano sin dejar el arma de lado
Estado trabajando en nuevas Mejoras de Campo para mi próximo mala de zombies
• Guardia frenético
• Sr Peeks
• Anillo de fuego
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### BO7 ZoneTool Custom Map Dev-Progress Part 3 ###
Thank you for your patience! Here's the third development progress update for my BO7 ZoneTool!
This time, I've added new conversion features to ZoneTool as a whole, and now that the conversion quality has reached a certain level, I decided it was time to share another progress update.
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【 - PoC: Converting T7 User-Created Custom Maps to the SAT Engine and Playing Them - 】
◆ BOIII FastFile Converter
The biggest addition this time is something many people have been waiting for: **the ability to convert custom Zombies maps from Black Ops III!**
I've successfully implemented support for reading fastfiles from BOIII user-created custom maps in my ZoneTool.
As a result, ZoneTool can now convert BOIII custom maps for MW2019, MWIII, and BO7!
The footage showcases one of these converted maps running on the BO7 engine. As you can see, I've managed to convert BOIII custom maps from the Steam Workshop with a very high level of visual fidelity.
Furthermore, thanks to the graphical improvements provided by the SAT engine, the converted maps look incredibly detailed and visually impressive!
However, unlike the CoD4 and WaW map conversions I've showcased in my previous posts, I've only recently started working on BOIII map conversion.
Because of this, there are still quite a few features missing compared to the maps I've converted from CoD4 and WaW.
Moving forward, I'll continue improving the BOIII map conversion logic while expanding the range of supported features across CoD4, WaW, and BOIII maps.
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◆ Future Release Plans
I'm also preparing to release my MW2019–BO7 clients, including ZoneTool, through a dedicated launcher.
There's still some work left to do, so I'd really appreciate your patience just a little longer!
Thank you all for your continued support and interest in my development progress!
#ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #BO3 #BOIII #T7 #SteamWorkshop #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomMultiplayers #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools #CarryForward #CarryBackwards
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Overanalyzing clearly reused assets again : This model of truck featured in the Origins section of Revelations could not have existed during WWI . It's possible that with the creation of one of the Fractures , we retroactively made Origins happen in WWII .

























































