Brice (@brice_deg) header
Brice (@brice_deg) profile picture

interactive 3D websites | open for work

Joined August 2023
Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)Photo by Brice (@brice_deg)
you can just build things made w/ three.js, TSL
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my portfolio is now live! it finally reflects the kind of work i want to make. available for 3D web projects 👇 bricelab.dev
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I created an infinite portal glitch. More of my bubble portal explorations. Sound on. - World Labs Atlas for Gaussian splat generation - Spark Radix for WebGPU rendering
Portal jumping through gaussian splat worlds with WebGPU. real time. sound on.
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enter the lab sneak peek of my portfolio, goes live tomorrow 👀 made w/ three.js, TSL
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i could play with these particles all day portfolio wip made w/ three.js, TSL
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I tested all 5 effort levels of Opus on the same task: cloning stripe.com. The goal? Find out which gives you the best bang for your buck. Is cranking it up to max actually worth it? 👇
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I run a lot of Claude Code sessions in parallel and I was constantly alt-tabbing just to check if one was stuck or waiting for my approval. So I built Beep, a tiny robot in the corner of my screen that waves as soon as one of them needs me.
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turned a blender scene into a point cloud rendered in three.js claude rendered it from 264 angles, turned every pixel into a 3D point, and three.js moves them as particles. inspired by the gaussian splat look. probably not the best way to do it, but i like the result
made a music visualiser for a friend's song. built in blender, rendered in three.js full video on youtube: youtu.be/O7Tqpq1VMy0
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made a music visualiser for a friend's song. built in blender, rendered in three.js full video on youtube: youtu.be/O7Tqpq1VMy0
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follow Calimero on socials: Instagram : @calimero.240 TikTok : @calimero_240
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loving this technique: light baked in blender, reflections and light beams live in three.js turned the bake off so you can see what it's actually doing.
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blender light baking + three js = crazy detail for basically free. designed and built this whole environment. first look at my upcoming portfolio website.
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texture breakdown
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learning new tools lately to level up my 3D skills. recreated the radio from the new Silent Hill in Plasticity and Substance Painter, for practice.
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New collab with Kuba! worked on the hero visual for this one 😮‍💨
new site for BynarIO
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This will fit my workflow so well! If you’re building creative apps with AI, you must try it in your next project.
Forget trying to design everything in Figma. You can build your own design tools with AI. Introducing Toolcraft - a starter kit and UI library for building beautiful creative apps. It's free and available for you today. npx @​pixel-point/toolcraft create Use it to build apps to stylize images, create WebGL shaders, Three.js scenes, animations, photo editing tools, or whatever else needs a canvas and controls. Toolcraft gives you the full architecture in a single solution. It comes with: - plenty of UI components: sliders, pickers, timelines, curves, and more - built-in canvas, export, and toolbar setup - AI instructions to help the agent deliver a great result to you With Toolcraft, you don’t need an extensive prompt. Just explain what type of visuals you want to build, attach references, and wait. It’s been a game changer for our design process. Watch the full video on our YouTube channel with all the details and examples.
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