Bryan (@bryann2k_dev) header
Bryan (@bryann2k_dev) profile picture

Product Engineer/SWE. Open to work Coding agents, open source and freelance life. I build Cartouche. The best free way to play on your Mac 

🇧🇪/🇵🇭
Joined November 2013
Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)Photo by Bryan (@bryann2k_dev)
You wanna play but you have a Mac? I got you ✌️ I keep fighting with wine to install some game. So I give myself a challenge to build an app who make it easier in 7 days. Log to your account or drop your .exe and let it do it. I didn't put the touchscreen support yet 😅
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Bryan retweeted
Introducing the neutral AI Agent Memory Meet Momentum. Finally, Agents that remember across providers. Shared memory access across Claude, Codex, Grok & 30+ harnesses. Switch without having to start over. You shouldn't have to re-explain every time you switch. It's high time that we broke down the walled gardens. Pre-release now available. Try it out at momentumachines.com/download
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I saw the build from the beginning. Lil bro really cooked it well 🔥🔥
I gave up on gaming since August to build this. 📢 Introducing Momentum: Switch agents mid-task and the next one picks up exactly where the last one left off. The cherry on the top? Agents share one single memory, no more digging through the repo when you switch from Claude to Codex or to Cursor. Free beta is live 🔥 #buildinginpublic
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Yes bro, now it does 👀 Ubisoft Connect is in Cartouche 0.2.0 beta-1. Trackmania included 🏎️ What else do you need?
Replying to @bryann2k_dev
Works with alt launchers such as Ubi Connect for Trackmania?
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every hour you lost to video games was training to be a great founder.
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Promethee Season 1 is coming to an end I’ve watched this app evolve over the past few months, and it’s definitely heading in the right direction. Here are my stats since I started using it. I’ve never been this productive in my life. Huge shoutout to the @promethee_io team. You guys are doing an amazing job. Can’t wait for Season 2 🔥
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Bryan retweeted
Hey builders, ever hit your Claude limit mid-build, switched to Codex, and had to re-explain everything? I'm building Momentum, a local workspace where all your AI agents share one memory. Here Claude, Codex and Grok pass the same chat between them. Switch, and it picks up right where the last one stopped. momentumachines.com
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Bryan retweeted
You wanna play but you have a Mac? I got you ✌️ I keep fighting with wine to install some game. So I give myself a challenge to build an app who make it easier in 7 days. Log to your account or drop your .exe and let it do it. I didn't put the touchscreen support yet 😅
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So bad they didn’t put the M5 Ultra chip. I have a dream. Laptop with 512gb unified ram. I wanna run GLM 5.3 flash locally on a laptop 😅. Even with 20tk/s I’m gonna be happy haha
We’re glowing with excitement over the new MacBook Pro. You’ve gotta touch it to believe it.
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Trained my own frame gen model overnight on a MacBook Air. (GPU is expensive af 😭) Faster than RIFE on the Neural Engine. RIFE still win on new scenes tho. something is cooking 👀
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Stepped into a community that looks for drama, then blocks you when they run out of arguments. We just wanna play on Mac bro, chill. Licenses are respected, CodeWeavers credited.
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Working on frame gen for Cartouche. Lots of games run under 60 fps on a Mac. I already added DLSS and FSR through D3DMetal, and a built-in scaler for games that have neither. Frame gen goes through MetalFX interpolation. It's not there yet. The motion vectors are guessed, so there's ghosting and about 8 ms more latency (17 to 25 ms). That's my side project while I look for a freelance mission or a job. Open to work, DMs open.
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Cartouche 0.1.1 is out. Games without D3DMetal now run on DXMT instead of failing to start. (Raft works again @mike_dreeman 😅). Cartouche names the right Apple download for D3DMetal and tells you when a new one ships. Homebrew has its own tap. Update in the app, or download here cartouche.bryann2k.dev
Playing on a Mac should be easy… and free. I spent a week of evenings building Cartouche, a game launcher for Apple silicon Macs. Connect your store account, download a game, play. Steam, Epic, GOG and Amazon all land in the same library. Old Windows game? Drop its .exe or archive in and watch it install. Even older? Add your ROM and play through RetroArch (@libretro). It won't run everything. Anti-cheat kills some games on a Mac, so Cartouche tells you before you download. Reply with a game you miss. Let's see if it runs.
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