Kenneth Ward (@burstcompile) header
Kenneth Ward (@burstcompile) profile picture

Incandescent Games founder and developer

Joined February 2021
Photo by Kenneth Ward (@burstcompile)Photo by Kenneth Ward (@burstcompile)Photo by Kenneth Ward (@burstcompile)Photo by Kenneth Ward (@burstcompile)Photo by Kenneth Ward (@burstcompile)Photo by Kenneth Ward (@burstcompile)
THE MADE IN NZ 2024 STEAM EVENT IS LIVE! We're back for our 3rd year with over 100 games from all over Aotearoa. Go on in, have a look around - then wishlist, try or buy some Kiwi made games! store.steampowered.com/sale/…
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Greetings everyone! We are getting close to our Playtest weekend and sign ups are now open on our steam page at store.steampowered.com/app/2… There are still a few things we need to do before the playtest weekend date is finalized but were getting really close, so be sure to sign up!
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We're excited to announce an update to our schedule along with some upcoming events! Join us on YouTube for our monthly Developer Q&A Live streams, Your Ideas Livestreams and other special events! And don't forget to join our discord at discord.gg/eSS2pYU7Nw for the latest!
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Follow our journey through our TikTok shorts! Check out how we created our first atmosphere in #PlanetSmith tiktok.com/@planetsmithgame/…
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Greetings everyone! We're excited to announce that PlanetSmith Devlog 8 is now live at youtube.com/watch?v=8ShIIDSI…! In this episode we go over the lighting in PlanetSmith and some of the tricks to get it working. Also we are planning to Launch a Kickstarter later this year!
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Episode 5 of the #PlanetSmith devlog has just been released. youtu.be/eqU7rPSe0Js This episode is all about blocks, how to create seamless hexagonal textures for them and how I deal with storing block data.
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This was one of my favorite parts of the game to work on so far. You get instant feedback to your code changes and small tweaks can make huge difrences.
Devlog 3 for #PlanetSmith is out now! This one covers the earth-like world generation. It's a big task so I have split it into two parts. youtu.be/0uXbvKKwpws
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My first time making this type of content. Feedback is very welcome! Hopefully you find it interesting
The first making of #PlanetSmith video is out now! youtube.com/watch?v=mLONYQ4q… Let us know what you think and anything else you would like to know.
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Ken is Live for the 2nd #SteamNextFest Live Stream. He will be answering your #PlanetSmith questions and finishing off the castle build. store.steampowered.com/app/2…
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Somthing a bit cooler this morning. #PlanetSmith #SteamNextFest
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Replying to @burstcompile
@burstcompile Ken has just gone live for our featured live stream in #SteamNextFest . He will be showcasing the game and answering questions. Come along and say hi! store.steampowered.com/app/2…
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Excited to have this in Next Fest. We need lots of wishlists so hopefully peoiple love the demo!
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#SteamNextFest Starts tomorrow! Look out for our upcoming live streams at 8.30am on the 7th NZST and 10.00am on the 11th and don’t forget to add PlanetSmith to your Wishlist! store.steampowered.com/app/2… #indiedev
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One of my faster turnaround times to get languages into a game. You forget just how many words there are just for the UI! #IndieGameDev
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Stress testing world gen by flying at 360 km/h across the world. Game managed to keep at over 100fps! #PlanetSmith #unity3d
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Really happy with how the trailer turned out. Hope you tuy out the Demo during Next Fest!
First #PlanetSmith Teaser Trailer! youtu.be/DerRdF1x6oQ Let us know what you think!
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Kickstarter is one of the ways we are considering to help fund the game to release. Following and sharing with your friends is much appreciated!
Just created a Kicstarter coming soon page for #PlanetSmith. Please follow the project as this really helps us with visibility! kickstarter.com/projects/inc…
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Welcome to Middle Earth #PlanetSmith
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Having planets is cool and all but it really makes some simple tasks so hard, especially when I care about performance. Just trying to do a sphere cast on my voxels, super simple with regular voxels… but not for me 🥲🥲🥲
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