midlet (@c_middlet) profile picture
Joined July 2012
🚨25% Off all my Pyro Presets for Black Friday 🚨 Use promo code "FIRESALE" 🔥🔥🔥 Link in replies
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midlet retweeted
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isn’t free yet. We’ve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants. Learn more: epic.gm/quixel-megascans-goi…
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I feel like people often assume that if AI is being used for something, the approach must be lazy, unethical, or lacking technical understanding. For code especially, that argument feels flawed to me. Learning to code isn’t for everyone. Removing the friction of learning programming languages to build visual tools is a great thing for artists and creators. We don’t expect everyone to learn a new language every time they travel just to communicate. Translators help bridge that gap. And while learning another human language has value beyond simply getting something done, programming languages serve a different purpose: they let us give computers instructions. Now that we can communicate those instructions more naturally through LLMs, knowing how to write every line yourself becomes less of a requirement for building something useful. Technical knowledge still has value, but more people can participate without first becoming programmers. That’s especially meaningful for creative tool building. We’ve all searched for a tool in the middle of a project that either didn’t exist or didn’t have the controls we wanted. You know exactly what you need creatively, but implementing it has always been the barrier. That barrier is getting smaller. You can build tools around the way you work, add the controls you need, and create pipelines that connect multiple languages and platforms. Knowing what you want, directing how it should behave, and judging whether the result works are meaningful creative skills too. To me, that’s creative empowerment. More people can turn “I wish this tool existed” into something they can actually use.
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🚀 Introducing ValueLadder for Cinema 4D! Houdini-style value scrubbing, now in C4D! 🖱️ Middle-click & drag 🎯 Precise step control ✅ C4D 2026/2027 (Windows) ❤️ FREE & Open Source! 🔗 GitHub: github.com/Aitidi/c4d-value-… 🔗 Boghma: boghma.com/zh/c4d/plugins/10… #Cinema4D #C4D
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When people talk about the AI bubble popping, a lot of people seem to think it means AI will just go away, it won't, BUT stuff like this...this kind of thing will go away because literally no one wants this. I don't even like real people trying to sell me stuff.
Today we’re launching the first AI modeling agency 💅 right inside Glif. Cast hundreds of real AI models, drop your product, idea or brief and let Glif create super compelling content for you end to end. If you still think AI models aren’t ready for real work, watch this 👇
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What if every module of all the 3D software just became plugins you could mix and match. Have Blenders viewport with Eevee, take Mograph from C4D. Take Simulation from Houdini, etc. Pay a lower fee to just access one aspect. Everyone builds their own custom application.
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It would be great if they shared the budget to create this. I've seen comparisons to Love Death and Robots, or Secret Level, but I think the reality becomes more clear if we know how much this costs to produce. My guess would be that this doesn't cost one thousandth of what one of those shorts cost. It's also nowhere near as good, but is it good enough to be profitable is the real question?
Watch Episode 1 of our Odyssey series made with Grok Imagine. Let us know in the comments if you'd like a full breakdown of how it was done! Creative collaboration with @WonderStudiosX and director Dev Walker @glumlot_
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Very cool!
BlenderをMayaのようにできるMaya Workflow Kitを少し触ってみたけど、めっちゃMaya! すごい! 5hyuns.github.io/maya-workfl…
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I(via Claude) built the custom marking menu system I always wanted in C4D this morning. It's context sensitive and works in the Nodes and material editor also and has a gui for building your custom menus. Can you tell I came from Maya? 😂 @MaxonVFX
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It is what it is...
En esta prueba he querido poner Claude al límite con Houdini (modelo Opus 5.5). He montado toda la escena hablándole al iPhone para ver dónde está el límite, y mi conclusión es que no hay límite. Esto que veis es donde he puesto el freno, hay cosas que corregir aún pero quiero seguir experimentando con otros proyectos. El render ha tardado 50 horas en mi 5090 dado lo compleja que es la escena, volumétricas etc. El color grading lo he hecho en Davinci trabajando en Aces y también lo hice hablándole al teléfono con el MCP de Davinci. Me cuesta imaginar un futuro donde no vayamos a trabajar con esto de forma masiva.
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we can see the selections...WE CAN SEE THE SELECTIONS!!! @MaxonVFX
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Me and the 5090 bros
Nvidia is reportedly stopping production of its flagship RTX 5090 GPU to instead prioritize profitable AI data center GPUs
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I've been thinking about this a lot. There's a lot I've wanted to do, but wrote it off because it was too complex, too technical, too expensive, too much work, etc. Now...there's a solution to pretty much everything on the table, but it comes with some pretty heavy baggage...
One of the hardest things for designers with 20+ years in this industry might be recognizing how much of their thinking is still shaped by limitations that no longer exist. For decades we’ve been trained to work within heavy constraints (which isn’t inherently bad). We limited ourselves to what’s technically feasible, what engineers can build, what budgets allow and what platforms support. We learned to compromise before we even explored the idea. It's a big part of being a designer. Limitations still exist, but the ceiling moved upwards by a big margin. The doors are now opening in every direction and I don’t think we have fully grasped what that means just yet. You can rethink almost anything from first principles. And you should. Step into any industry. Build software, hardware, whatever you want really. What we need to learn today is unlearning our limits from the past decades. Far more is possible today than we’ve been conditioned to believe.
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