Jasper Flick (@catlikecoding) header
Jasper Flick (@catlikecoding) profile picture

I write Unity tutorials and Godot tutorials that focus on programming. I also maintain AnyDice.

Amsterdam
Joined July 2009
And of course we can also curl sine waves on a torus. #GodotEngine #gamedev
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Now that we can curl stuff we're not limited to applying it to the same pattern. Here's curled sine waves on a plane. #GodotEngine #gamedev
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The culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!
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Torus with exclusively animating curl (besides global rotation). For upcoming PGPUP #GodotEngine #gamedev tutorial.
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Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise, also on a torus.
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Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise.
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Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus.
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My upcoming #GodotEngine tutorial adds animation to our fractal hash.
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Next week we're going to combine our fractal waves code with the hashing code, to end up with fractal hashing.
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Next up: we're going to work with floats and bits on the GPU in Godot. Here's a "float tree" to visualize the bits of float values between -64 and +64.
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