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Everything about #CG and #VFX Pipeline. Follow me on Youtube and #LBRY #Odysee:

Joined July 2019
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ASWF Landscape a resource for showcasing the vast ecosystem of #opensource that powers the #vfx and #animation industries. landscape.aswf.io/ Read more details on the announcement at aswf.io/introducing-the-aswf… brought to you by @AcademySwf
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Open-source tools give studios a strong foundation. The last mile is making them fit your pipeline. Rodeo FX’s Julien Hery walks through how they did it with xStudio. Read the recap: aswf.io/blog/how-rodeo-fx-br… #OpenSource #VFX
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明日からOLM R&D祭 2026 オンライン開催です。 初日は新しく公開するOLM Open Toolsの紹介とSAKUGADOの最新情報です!お時間取れましたら是非参加登録ください!! olm-matsuri.net/
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The Blender Foundation and the online community proudly present Blender 5.3 🎉 This release wraps up 2026 with new features and improvements across the board. Highlights include: 🔸 Native support for 3D Gaussian splats. 🔸 A new DLSS denoiser in the Viewport on NVIDIA GPUs. 🔸 Asset libraries can now be shared as extensions, and the Extensions platform accepts asset libraries containing public domain (CC0) assets. 🔸 A new optional Projects system makes Blender aware of context beyond the open .blend file, with project-wide features to match. 🔸 Dispersion and roughness anisotropy for glass and transmissive materials in Cycles. 🔸 New Material Lighting nodes and panoramic camera support in EEVEE. 🔸 A stack of effects for the Compositor, similar to Geometry Nodes modifiers. 🔸 Grease Pencil adds selection tools to Draw Mode, a new Carver tool that cuts shapes with proper boolean subtraction, and multi-fill for the Fill tool. 🔸 Animation & Rigging adds operators to copy and paste world-space animation and to convert rotation modes, along with friendlier playback. 🔸 A full ripple editing framework and a rewritten Blade tool in the Video Sequence Editor. And more! Explore the release notes for the full picture: blender.org/download/release… #b3d #devfund
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This is one of the craziest #Nodevember entries so far! #Nodevember2026 #B3D
Nodevember Day 05: Clockwork. A Black Forest clock built entirely in Geometry Nodes: the brass movement assembles and starts ticking, the carved case grows around it, and at three a squirrel comes out to bite its nut. This one took me ages, the oak leaves beat me. Next time.
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I DIDN'T JUST MAKE ANOTHER BLENDER ADD-ON. I BUILT MY OWN BLENDER ENGINE FOR ANIME! 👀 Introducing ENSŌ ENGINE 1.0 BETA! I've spent years developing shaders, tools, and assets to make anime creation easier in Blender. And now I'm bringing everything together into one dedicated anime creation environment! And guess what? ENSŌ ENGINE IS FREE! This custom Blender build introduces native NPR nodes, ink effects, hatching, outlines, curvature masks, compositing tools, and so much more! But that's just the beginning. The optional ENSŌ NPR PACK takes things to another level: • 19 beautiful anime cel shader styles • Anime Sky Pro & stylized oceans • Rain, motion trails & anime smear effects • Camera flattening without losing shading • Outlines, hatching & compositing • Years of my add-ons, shaders and assets in one place! And I'm still developing more features, especially for anime characters, lighting and animation. My goal is to make Ensō one of the BEST environments for creating anime in 3D. Try the FREE Engine: mix3ddesign.com/posts/enso-e… Get the FULL NPR Pack with a one-time purchase and lifetime updates: mix3ddesign.com/posts/enso-n… Eligible Patreon members can also unlock the pack: mix3ddesign.com/posts/enso-n… Explore everything: enso.mix3ddesign.com This is only the beginning for Ensō. I can't wait to show you what's coming next! #b3d #Blender3D #Anime #NPR #CelShading #Shaders #3DCG #GameDev #IndieGameDev #StylizedArt #アニメ制作 #セルルック #动漫渲染
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Gorgeous clockwork!
#Nodevember day 5: Clockwork! A little bit late, but here it is! #b3d #Nodevember2026
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Blender向け「Kythera’s ZZZ Shader」V2.0が公開したフィリピンの開発者(Kythera la Sol氏) 『ゼンレスゾーンゼロ』のキャラクターモデル向けに、アニメ調の陰影を表現するトゥーンシェーダーです。モデルへ自動適用するアドオンも付属し、マテリアル設定の手間を減らせる点が特徴ですね。#b3d
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OpenToonz Open source 2D animation software built on the Toonz version Studio Ghibli used OpenToonz is 2D animation software published by DWANGO. It is based on Toonz Studio Ghibli Version, made by Digital Video in Italy and customized by Studio Ghibli over many years of production. The source can be built on Windows, macOS, Linux and BSD. Most files use the Modified BSD License, so it can be used or changed freely for business or personal work. The v1.8.0 release added screentones, stroke replication for the brush tool, and many fill tool improvements. It also added a Sub Xsheet navigation bar, a new Smoother Fx, and draggable cage controls for the corner pin effect. Official downloads are on opentoonz.github.io and this repository, with no other official mirrors. github.com/opentoonz/opentoo…
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Artists> AI sucks Musicians> AI sucks Coders> AI sucks Writers> AI sucks Managers> AI sucks Researchers> AI sucks Guy that can’t do any of these things> “OMG THIS IS THE BEST TOOL EVER!”
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ToonCrafter Give it two cartoon keyframes and it draws the frames in between ToonCrafter uses a pretrained image to video diffusion model to interpolate between two cartoon images, so motion and the art style stay consistent across the shot. It generates up to 16 frames at 512x320. The original code needs about 24 to 27GB of GPU memory, and the community has brought that down to about 10GB. It also handles sketch interpolation, and a ComfyUI wrapper with pruned fp16 models is available. github.com/Doubiiu/ToonCraft…
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ライオス 🥘 Laios from Dungeon Meshi (Ryoko Kui).
A 3D study of Maeka's fan art✨✨, modeled in Blender and textured in Substance Painter. #ダンジョン飯 #b3d #blender3d
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We’ve released PPM, a progress manager for hand-drawn animation, as open source, free for any use. Jump from shots list at each workflow to production files and xsheets. Here’s to fewer “Where have all the shots gone?” moments on animation’s 500-mile road! opentoonz.github.io/e/downlo…
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.@nilepereiraa has released version 2.0 of a Zenless Zone Zero shader for Blender, which comes with an add-on that applies it to character models automatically. Read the details: 80.lv/articles/have-a-look-a…
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手描きアニメーションの進捗管理ソフト「PPM」をオープンソースで公開しました(商用・非商用問わず無料)。工程ごとのカット一覧から、制作データやタイムシートにすぐアクセスできます。アニメ制作の500マイルの道のりで「あのカットはどこへ行った?」が減りますように! opentoonz.github.io/download…
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