cladur (@cladur_) profile picture

Blender x Krita x SDXL AI x Godot

Joined May 2019
Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)Photo by cladur (@cladur_)
pony autoposing
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pony eye rig experiment
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hmmm...
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Eagerly seek Find what I think Given to you Hope will take you through
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lineart stuff
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third-person rocket jumping prototype
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kot
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Progress on this painting system of mine. It now supports different textured brushes, transparent canvases, erasing and working on multiple layers (foreground vs background).
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wolf girl wip
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painterly rendering in blender
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I replicated Ubisoft's paper on 3D platformer NPC navigation using reinforcement learning in Godot.
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Agent controls NPC and utilizes movement abilities such as double jumps to navigate towards the goal without navmesh or scripted navigation logic. Instead, it relies on raycast / boxcast observations.
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procedural aiming in Godot
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I created custom queue-based animation system. It seems promising so far, but I'll have to see how it holds up with more complex behaviors. Also omnidirectional movement.
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Rendering face features over hair in Godot
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