Tom Glenn (@codewithtom) header
Tom Glenn (@codewithtom) profile picture

Content Creator & Game Developer · 900k YouTube Views · Email: [email protected]

Edinburgh, Scotland
Joined November 2017
I made a ridiculous Roblox game called Slap a Pig for Cash. You slap pigs. You get money. You buy better slappers. That’s it. It’s dumb. It’s satisfying. My kids love it. More pigs and chaos coming soon. Play it now 👉 roblox.com/games/12300866898… #Roblox #RobloxDev #SimulatorGames
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Also on the point and click theme, perhaps some “go to”, “talk” and “pickup”.
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Replying to @KenneyNL
One thing that stands out as a potential addition is a cursor and cogs usually seen in point and click adventure games for “interacting” with objects. Similar to the ones you have at the bottom.
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Back at it with Magic & Muskets! 🧙‍♀️💥 Added some simple chasing enemies with reactive hit feedback. Exciting updates coming your way - stay tuned for more magic! #GameDev #IndieDev #MagicAndMuskets 🎮🔫✨
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Fighting every fibre of my being to try and stick to prototype visuals until systems are fundamentally implemented for a change... ADHD makes it difficult! 🤣 #gamedev #indiedev #godot
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I recently joined @grafana as a Senior Developer Advocate. Please head over and give some love to my first video: Understanding Dashboards in Grafana | Panels, Visualizations, Queries, a... youtu.be/vTiIkdDwT-0?feature… #observability
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Replying to @MrAlexTech
Haha no worries, enjoy your walk with the dog! No rush on this. So my transform settings are all default for the clip as well as the Magic Animate transform settings. Took an extra little vid to help debug the issue on a fresh clip. Hopefully it makes sense 😅
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Basically what I'm trying to achieve is for my talking head footage to crop to a circle, zoom out and then move to the bottom right. But I think I may have something configured wrong... 😆
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Replying to @MrAlexTech
@MrAlexTech Hey man. I just started using MagicAnimateV3 (it's awesome, can't believe i didn't find it sooner!) Quick question about whips. It seems the Resting Y kicks in instantly even if there is a delay timer. Resting X doesn't do this, am I doing something wrong?
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It’s been a busy couple of days at Pocket Gamer Connects London. This year we (⁦@heroicdev⁩) had a booth for the first time. Met some great people and had some very interesting conversations. Looking forward to next year! #gamedev #PGCLondon
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