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Hey guys, it's been a while since I was working on a minimal IoC framework. take a look, if this framework helps you a little bit, I'll be happy already ;)
The project is open source and its available on github: github.com/gustavopsantos/re…
PRs are welcome🤓
Hi Devs! I'm happy to announce the release of Reflex 2.0, bringing the much-requested SceneContext, that is backed by a internal feature called Stackable Containers, that, in future, can also backs inner contexts such as GameObjectContext.
Enjoy!
#unity
github.com/gustavopsantos/Re…
Now with Reflex (1.1.0) you have the ability to implement IDisposable on your dependencies, so they are disposed automatically when the context are disposed, go check it out github.com/gustavopsantos/Re…
#gamedev #unitytips #unity #indiedev
Replying to @PlayWarframe
@PlayWarframe Does the actual real shot (not the visible one) come out of the gun or the center of the screen in a straight line?
Gustavo Santos 🎮⌨️ retweeted
𝑨𝒎𝒐𝒏𝒈 𝑼𝒔 - 2020 I made this fanart inspired by @Neytiirix fanart. Among Us was a game that I had a lot of fun playing with my friends and my boyfriend. Such a simple idea turned into a very fun game, the famous detective which was a boardgame
#AmongUs #amongusart
Did you know that Rider now (2020.2) supports shaders? With proper highlighting, code completion and everything.
Ty <3 #JetBrains
How to develop a non-choppy 🪓 deterministic game?
Praise the Semi-Fixed Time Step Interpolation!
#unity #unity3d #unitytips #madewithunity #gamedev #indiedev
A little tip when using transform 🔥, the worst case happens because when you call 'transform', you are actually calling 'Component.get_transform()' under the hood
#unity #unity3d #unitytips #madewithunity
~me putting my playlist on shuffle but then skipping unril the song I want plays☄️
#adventuretime
Gustavo Santos 🎮⌨️ retweeted
Yesterday I had the pleasure of flipping the public switch on the 'The Heretic: Digital Human' releases on GitHub. Since joining the Unity Demo Team, I've been working on the face of Gawain, and it's nice to be able to make that work public. :) github.com/Unity-Technologie…
dot product visualized
using dot product in two normalized vectors is a great way to find out how much a vector is pointing in a desired direction
#unity3d
#unitytips
#madewithunity
Have you ever wondered what is the best way to concat strings?
Benchmark: gist.github.com/gustavopsant…
ProfilerHelperClass: gist.github.com/gustavopsant…
#unitytips
#madewithunity
#unity3d
A little tip on how to make reading easier by using local functions, a feature from c# 7.0
#madewithunity #unitytips #unity3d
Working with procedurals using interpolated marching squares technique😃
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