Gustavo Santos 🎮⌨️ (@codinggustavo) header
Gustavo Santos 🎮⌨️ (@codinggustavo) profile picture

🎮 Game Developer 📏 Math Lover #unity #unity3d #gamedev

Joined March 2019
Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)Photo by Gustavo Santos 🎮⌨️ (@codinggustavo)
Hey guys, it's been a while since I was working on a minimal IoC framework. take a look, if this framework helps you a little bit, I'll be happy already ;) The project is open source and its available on github: github.com/gustavopsantos/re… PRs are welcome🤓
2
6
Hi Devs! I'm happy to announce the release of Reflex 2.0, bringing the much-requested SceneContext, that is backed by a internal feature called Stackable Containers, that, in future, can also backs inner contexts such as GameObjectContext. Enjoy! #unity github.com/gustavopsantos/Re…
1
2
Gustavo Santos 🎮⌨️ retweeted
Wow 2k likes for my burning sphere, thanks a lot ! As requested by a lot of you here's a little breakdown. #gamedev #VFX #shader #unity3d
22
586
9
3,543
Replying to @PlayWarframe
@PlayWarframe Does the actual real shot (not the visible one) come out of the gun or the center of the screen in a straight line?
1
Gustavo Santos 🎮⌨️ retweeted
𝑨𝒎𝒐𝒏𝒈 𝑼𝒔 - 2020 I made this fanart inspired by @Neytiirix fanart. Among Us was a game that I had a lot of fun playing with my friends and my boyfriend. Such a simple idea turned into a very fun game, the famous detective which was a boardgame #AmongUs #amongusart
1
4
13
Did you know that Rider now (2020.2) supports shaders? With proper highlighting, code completion and everything. Ty <3 #JetBrains
1
1
How to develop a non-choppy 🪓 deterministic game? Praise the Semi-Fixed Time Step Interpolation! #unity #unity3d #unitytips #madewithunity #gamedev #indiedev
1
2
9
Gustavo Santos 🎮⌨️ retweeted
a pringle is a hyperbolic paraboloid
57
1,067
175
5,216
A little tip when using transform 🔥, the worst case happens because when you call 'transform', you are actually calling 'Component.get_transform()' under the hood #unity #unity3d #unitytips #madewithunity
2
~me putting my playlist on shuffle but then skipping unril the song I want plays☄️ #adventuretime
Gustavo Santos 🎮⌨️ retweeted
Yesterday I had the pleasure of flipping the public switch on the 'The Heretic: Digital Human' releases on GitHub. Since joining the Unity Demo Team, I've been working on the face of Gawain, and it's nice to be able to make that work public. :) github.com/Unity-Technologie…
2
22
53
dot product visualized using dot product in two normalized vectors is a great way to find out how much a vector is pointing in a desired direction #unity3d #unitytips #madewithunity
2
9
Have you ever wondered what is the best way to concat strings? Benchmark: gist.github.com/gustavopsant… ProfilerHelperClass: gist.github.com/gustavopsant… #unitytips #madewithunity #unity3d
1
3
8
A little tip on how to make reading easier by using local functions, a feature from c# 7.0 #madewithunity #unitytips #unity3d
1
1
10
Working with procedurals using interpolated marching squares technique😃 #madewithunity
2
4