Joe Bartolozzi, but Animated youtu.be/hKCWupNjRI8?si=3_qB…
CTNTM retweeted
Genuinely asking why do people use AI like in cases of art or writing
Isn’t like half the fun of being a content creator the ability to create something
Sure a machine can instantly do it but there’s imperfections
A human takes a while but the wait is worth it
CTNTM retweeted
Swoozie USES AI for his animations?!?!?!
What a massive slap in the face to your audience and all your former artists.
CTNTM retweeted
Both the Pro and Anti AI people are annoying, but honestly the anti side looks worse for now, because you MUST agree that "it's ALL bad" (it's not, it's a grey area in some places) or else you're the enemy.
You're not allowed to have a nuanced opinion anymore, nor a civil convo.
CTNTM retweeted
I don't think enough people appreciate what TikTok has done for creators:
As recently as 3 years ago, the only way to make a career as a short-form creator was:
‣ Have millions of followers
‣ Sell stuff to them
Now, TikTok has built out one of the most robust monetization systems on the internet (second only to YouTube):
‣ Reward tiers based on content quality
‣ Monetary incentives based on trending topics
‣ Clear RPM calculations
‣ Transparent "quality" metrics
There are creators with <100K followers on TikTok who will make $120,000+ this year from platform payments alone.
Meanwhile, on Instagram?
Nada...
Saw the word Apple Silicon
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
CTNTM retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
I remember hearing the Drake version in the gym and thought , “ hey this kinda sounds like 808s “
Back in 2009, Kanye West (Ye) originally wrote and produced “Find Your Love” as a reference track for Rihanna.
After hearing the record, Drake reportedly wanted the song badly and asked for it. Rihanna ended up giving him the track, which went on to become one of his early breakout hits.
This was quite a generous gift from Rihanna too, considering she was already one of the biggest pop stars in the industry
CTNTM retweeted
Pewdiepie casually explained why you should learn coding better than Indian influencers whose entire career is teaching coding😭😭
CTNTM retweeted
Storyboard Sim 2.1 is out!
- 6 languages: EN/JA/ZH (Simplified, Traditional)/KO/ES
- New full-view UI, dark/light themes
- Follow Camera: pin a character clip to the lens
- Turntable: rotation clips become pseudo 3D
- Cameras that orbit your character
👉sekiun.gumroad.com/l/dubvdy
CTNTM retweeted
Graduation but the beats are the original samples
(Full Mashup Album)
01. Good Morning x Someone Saved My Life Tonight - 0:00
02. Champion x Kid Charlemagne - 3:41
03. Stronger x Harder, Better, Faster, Stronger - 5:59
04. I Wonder x My Song - 10:22
05. Good Life x P.Y.T. (Pretty Young Thing) - 15:05
06. Can't Tell Me Nothing x I Got Money - 18:12
07. Barry Bonds x Long Red - 22:29
08. Drunk and Hot Girls x Sing Swan Song - 26:20
09. Flashing Lights x Little Child Runnin' Wild - 31:50
10. Everything I Am x If We Can't Be Lovers - 35:23
11. The Glory x Save The Country - 39:41
12. Homecoming x I Used To Love H.E.R. - 43:03
13. Big Brother x It's Gonna Be Lonely - 46:14
14. Bittersweet Poetry x Bittersweet - 51:35






























