Daisy (@daisy404error) header
Daisy (@daisy404error) profile picture

I only care about video games (mainly GTA) and formula one.

She/her
Joined January 2020
Photo by Daisy (@daisy404error)Photo by Daisy (@daisy404error)Photo by Daisy (@daisy404error)Photo by Daisy (@daisy404error)Photo by Daisy (@daisy404error)Photo by Daisy (@daisy404error)Photo by Daisy (@daisy404error)
The fact that GTA is made in the UK makes me more patriotic than any half-arsed flag hung from a lamppost by a racist nutter ever will
Rockstar Games employees will vote on unionizing during GTA 6's release If approved, it would create the UK's largest recognized games industry union
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Oh my goodness.........
Rockstar ha personalizado el mitico Cadillac que suele estar aparcado en Ocean Drive con los colores y logos de Vice City / GTA 6!
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GTA 6’s full original score track “Pusher” by Justice and Gesaffelstein.
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Daisy retweeted
nobody is doing it like them
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NEW GTA VI SCREENSHOTS - EGDE Magazine
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Daisy retweeted
let's also not forget in 2025 selena gomez tried to restart the hate train after hailey said in an interview that she doesn't feel competitive with brands she isn't inspired by, the question was not even mentioning selena. quickly after selena posted about releasing a single
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EVERY H3 PODCAST CLIP: Some Guy: wow you two smell like you've been fucking Tamara: yeah haha we kinda do smell like we were fucking in a closet minutes ago Ethan: fuckin PLEASE subtly change the subject NOW or I'll KILL MYSELF Hila (glassy eyes opening, sucking up drool): Kill?
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its actually quite refreshing to have a PM whose embarrassing history involves raising money for charity, rather than burning £50 notes in front of homeless people and shagging pigs...
Andy Burnham's 'Strictly' dance video, found by #BBCBreakfast The PM said on TV show 'Gogglebox' for Stand Up To Cancer he has a "clang of anxiety" when discussing dancing - after taking part in a charity event for the Rob Burrow centre for MND bbc.co.uk/news/articles/cm3w…
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shoutout all the artists at rockstar i love you
In honor of International Artist Day, name an artist who changed your life.
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THANK YOU
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This game is going to be the last ever pop culture phenomenon to have a crazy amount of people hyped for it. I don’t think any movie or even gta 7 will replicate this hype
‘GTA 6’ could cost the U.S. economy $1 billion in lost productivity. An estimated 1.5 million workers could call out sick or take the day off to play the game when it drops on Nov. 19.
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New York City at night with GTA 3 theme (2000)
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as annoying as watermarks can be, this is terrible news Getty was a great source of historical photography, many times, and I'm afraid that many of their photos could have been only found on their site these few photos of Black October I haven't seen anywhere besides their site
Getty Images has filed for bankruptcy amid competition from AI-generated images and mounting debt The company is restructuring to go private after a merger with Shutterstock collapsed
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My date of birth feels like a celebrity to me. Whenever I see it written somewhere random, like on a movie poster or a milk carton, I'm like omg there she is! Ugh, she looks great :)
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happy 46th birthday to the woman who has so many talents, i can't even begin to name them. the one and only, kim kardashian <3
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25 years ago, on October 22, 2001, Grand Theft Auto III was released. This is the team that made it. (I'm second from the right) Here's what I remember about making it. For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together. For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30. In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh. Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted. Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective. In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light. Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused. The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development. Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations. Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone. You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere. Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate. Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage. Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening. I always thought it was better to work eight focused hours than spend your life in the office. Although we liked the game, it wasn't at all clear that it would be a hit. GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent. It had an OK launch, but sales never tapered off. Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood. The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together. It felt like a group of friends who happened to be working on a project together. nitter.cf/ObbeVermeij/status/178… nitter.cf/ObbeVermeij/status/175… nitter.cf/ObbeVermeij/status/187… nitter.cf/ObbeVermeij/status/182… nitter.cf/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8. My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded. The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc). Most of the time this worked fine. A few things could throw a spanner in the works: If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli. Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic. Ambulance and firetrucks could be needed if there was an accident. If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded. The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there. At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used. To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot. Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking. For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in. Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
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Mind you… She was always THE ONE.
I wonder if Gisele was supposed to wear it and they had to scramble to find a replacement…
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Good to see Pete has done well in life 🙌
More GTA 6 ads on a kiosk in Wynwood (Miami). I’ll have a new video this week showing everything
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Daisy retweeted
It was ONE fashion show and they invited her to wear a unique piece because it made total sense. Let’s be real. Kylie Jenner is not stealing anyone’s modeling career or taking a professional model's spot. She was brought in for an iconic pop-culture moment. If anyone else had worn that Fantasy Bra, it would’ve just been another look on the runway. But because it was Kylie, it’s all anyone is talking about. She ate, and the impact speaks for itself. People can be mad all they want but you can't deny she’s ICONIC. She delivered. Period. 👑
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Daisy retweeted
I still think about Kris’s outfit in this intro ALL THE TIME. The knee-high boots, the satin baby doll dress. It’s hard to think of anything more quintessentially mid-2000s party girl than that fit. I love that she was 52 when she put it on.
📺DEBUT: ‘Keeping Up with the Kardashians’ premiered 19 years ago, October 14, 2007, on E!
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