didn't expect this to get the attention it did, so i wrote a little post on how it works, with side by side demos so you can see the difference
dnbls.com/blog/ui-at-12fps
i love the stylistic choices in into the spider-verse, where miles morales is animated at 12fps while everything around him runs at 24fps. that and the juxtaposition of the square enix hd-2d style made me want to see what this could look like in UI
the only way i could make it work was by over-exaggerating the movement, which kept it feeling intentional. subtle movement at a low frame rate just felt like a performance issue
i love the stylistic choices in into the spider-verse, where miles morales is animated at 12fps while everything around him runs at 24fps. that and the juxtaposition of the square enix hd-2d style made me want to see what this could look like in UI
the only way i could make it work was by over-exaggerating the movement, which kept it feeling intentional. subtle movement at a low frame rate just felt like a performance issue
so much fun working with this cracked team
@dimuuu
@FredJesu13
@pavle_jonic
@anainsomnia
@alexjamesvale
Important launches deserve beautiful web surfaces
We collected some of the nicest details built for the latest @attio architecture page
Live on attio.com/architecture
I'll be around for the day here if anyone is working on a cool side project or just wants to come for a coffee and a chat
Attio x @PointNineCap Builders Café is coming to London. An entire day for technical founders and builders to work on their own projects, swap ideas, and go deep on AI.
November 8, London HQ.
Register now: attio.xyz/builders
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I’ve spent five years explaining why you should join @attio, and I’ve never been more convinced that great careers await those who join us now...
attio.xyz/worth-building – at London, England
in such great company
Very proud to say @attio is in the top 25 fastest-growing software companies in the world (and the No. 1 fastest growing CRM!). Truly surreal. What a journey!
brex.com/journal/brex-benchm…
3d on the web isn't new but generating 3d models is getting so easy that i think we'll see a lot more of it. there's not a huge amount of product-page work to learn from yet so we could be looking towards games for inspiration
one of the best uses i've found for dialkit is this graph plotter for moving these points of interest which genuinely would have been a nightmare to do manually for each layer















