
indie gamedev for +10 years powered by @playcanvas making @dig_ore prev @UranusPerps, @cult_inc, @play_evio, @addictinggames
Joined January 2012
- Tweets12.3K
- Following1.3K
- Followers1.9K
- Likes27.8K
sakkkki retweeted
Replying to @Inevitablewest
The Poles didn't spend half a century fighting communism and fascism just to surrender to the European Union.
sakkkki retweeted
I'm so glad that we have LLMs to make computers more expensive for the first time since they were invented while also taking my job and making everyone illiterate
ORE opened mining to anyone with a wallet.
We took it one step further: anyone with a wallet can dig for it.
No rigs. No hashrate. One cube, everyone on the same board, and whoever reads the numbers best gets paid in $ORE. ⛏️
digore.xyz
6H2L61UKwTryaJfvBafjMyDz8Wi5tukt9PZR2aRKpump
"Proof of work works against distribution of a currency." — @KEMOS4BE
What went wrong with PoW?
In Kemo's view, the growing advantage of sophisticated miners works against fair distribution.
ORE replaced computational proof of work with virtual mining, opening participation to anyone with a @solana wallet.
Watch "Proof of Work is Dead & Bitcoin Killed It" below.
sakkkki retweeted
What are you waiting for? Play today at SFL.fun
No downloads. Works everywhere.
Also on your @solanamobile Seeker!
sakkkki retweeted
Pushed a new build to @solanamobile Seeker!
sakkkki retweeted
Made two very strong decisions:
🚀🌍 We're pivoting the game to be more social. Next week, we're opening up an open world lobby in which all players can hang out while they wait to play games.
🎨 Also, we've decided to pivot the art direction of the game to something more cartoony and fun that lets us create value also through infinite character customization.
Which means, a marketplace, grinding and progression mechanics are coming to SFL.fun
sakkkki retweeted
Launch on Seeker.
Get users fast.
And so it begins, 15hrs since we launched on @solanamobile Seeker dApp Store
+400 new users. Thank you @solana for so much.
Going to keep improving so our users are fully engaged!
sakkkki retweeted
Fully agree.
The smartest GameFi approach right now is build the fun game first, keep the economy simple/undeveloped on purpose, and let it grow organically — exactly what $KINS is doing. That’s why the gameplay feels genuine and the FUD feels off.
$SLICE is the perfect follow-up layer for this philosophy.
It lets devs keep focusing on making the game fun while easily adding tournaments, prize pools, and clean revenue shares on top — without turning the core experience into a complicated token economy from day one.
Game first. Sustainable monetization second. This order finally makes sense.
Maybe my timeline is full of cynics, but there's so much FUD around this game right now.
People saying the demands fake, people saying the game itself is bad, etc.
My experience with FUD around success is because the markets dry and people are sidelined on a winning trade.
I think GameFi as an idea looks really interesting here, we've had years to re-iterate and create better incentive models based off past failures.
My personal belief on GameFi has always been;
Focus on making the game rather than the economy.
Let's hope for a grand revision on GameFi this time with tokens at the center and far better games.
sakkkki retweeted
Ranked Games are now deployed to SFL.fun powered by @indiegamesproto
Mobile ranked games may not go through, but will be fixed in the coming day, already working on it.
Will continue to expand game modes on a daily basis, including ones that accomodate more players.
sakkkki retweeted
Today is a very special day for SFL.fun inside @solanagaming
The World Cup is starting. Be prepared, as we're gonna start running tournaments alongside Game updates!
sakkkki retweeted
Replying to @solanamobile
sakkkki retweeted
coming to your @solanamobile 📱 Seeker next week.
cooking a great welcome for seeker holders ⚽️♥️
sakkkki retweeted
GM everybody!
Our X account has been reviewed and found to not be guilty of anything.
However, due to unforeseen controversy, i'm redesigning the graphics of the game to be completely original.
Will be able to show screenshots very soon.
sakkkki retweeted
Players having genuine fun on flapn
This is what @solanagaming should look like!
FUN FIRST
I just finished my 1001st run of @flapn_sol.
Dev @devMidgard is serious about it. Since the beginning he implemented:
- precise in-game mechanics
- multiplayer competitions
- real token airdrops inside the game
Having fun and making money? Play now: flapn.fun
























