@dirtyderkus

Video Game Trailer Producer Playtester | Steam Page Auditer

California, USA
Joined August 2018
Game devs! I’m currently booking trailer spots up to 6 months out. If you even think you may be interested, DM me and let me give you a free estimate :) Even if your trailer is a few months away, reach 👏🏻 out 👏🏻 early! We can discuss what should be especially polished for game capture when it’s time. Upcoming spots are filling up!
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🚨ATTN GAME DEVS🚨 It is time again! Drop your trailer or Steam page below for a FREE in-depth GAME TRAILER ANALYSIS! I'll break down multiple aspects of your trailer, along with priority fixes. This is open to everyone, even those I've already done a Steam page audit for!
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A few trailer left to analyze BUT I am still waiting to deliver reports for the following accounts, please dm me if you are: @NoHiGame @CallAmbulance_ @PixelPerfex @funkypear @Brassica_18 @Mich12915775 @gear_heart654 @BlueGamer @375gamesreal @henrikothegreat @nightmuseumgame @deadpactgame @Foxboyprod @wshortesthorror THANK YOU
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Very cool to see @IndieGameJoe share this game for two reasons! 1. @megaglope is an extremely passionate and hard working developer who deserves all the success coming his way. and 2. I made this trailer 😃
Slay the Spire but first person and you can play it with a friend - Use your cards to open doors and chests - Play as a Berserker, Alchemist or Druid - Over 300 cards and 130 enemies to face Game is Into the Crypt
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I have now analyzed OVER 70 game trailers in depth, with just a handful left to go! As with the Steam Page Audits, I kept seeing some of the same problems again and again. Though every game is different, so none of these are hard rules. Here are my BIGGEST takeaways:
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TRAILER LENGTH: There is no perfect trailer length. Genre matters, the type of trailer matters, where the game is in development matters. A teaser, announcement trailer, gameplay trailer, and launch trailer can all have completely different goals. If it's too short you risk not giving someone enough information to decide if they should care. Too long and you risk losing viewers before your proper call to action. Find the length that allows you to sell the game without overstaying your welcome.
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Thanks for reading 😀I apply all of these things and so much more to the trailers I produce for developers. I spend time understanding the game, the developer, the PASSION, what makes the game interesting and marketable, what viewers might respond to, and what ABSOLUTELY needs to be shown. Then I work tirelessly to make the game look the best it possibly can. If you want to talk about a trailer, my DMs are open and I am always happy to give a no-obligation estimate.
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I had the pleasure of working on this trailer for @EternalBlade_x I did NOT edit this trailer that was the incredible @shilldianajones I helped with shot planning, shot selection, and I handled the gameplay capture. The great dev @zurdosheep is prepping for the demo launch!
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I'm expanding my freelance network for upcoming game trailer projects! I've recently connected with an Emmy-winning sound engineer, and I'm looking to add a few more great people in: 3D cinematics / in-engine work 2D animation / motion graphics VFX If that's you, DM me your portfolio, rates and engine/software experience! THANK YOU
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I had a blast on this one for @GeneStoneGames We got a very quick teaser out of an early game build. He gave me some early gameplay recordings, I directed some additional gameplay and cinecamera shots and he worked very hard to get those for this. Should be a fun game!
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Next Fest is right around the corner! I've got a good chunk of playtests scheduled in the upcoming weeks, including a confidential test of a fairly high profile game! If you're interested it is $50/hr of recorded gameplay with detailed commentary. DM me to book your spot!
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In the playtest I look at everything I can. Performance, UI functionality, sound design, gameplay clarity, overall game feel, and so much more. Even just an hour can get you quite a bit of feedback!
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The latest launch trailer for Foxy’s Potion Shop! Thanks to Ben @coldcoffeegames for the opportunity to work on such a cozy little game 🦊 🍃
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I am very grateful to be very busy! Working on multiple trailers right now. Playtesting 3 different games this coming week in the middle of all the editing 😅 Closing in on booking some October trailers! If you need a game trailer produced, DM me asap for an estimate! :)
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And yes I’m still working on the list of trailer analyses :D it takes time to get through everybody
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Desktop Ball's Steam page is officially live! I had the opportunity to produce the trailer for it, from collaborating on the structure, capturing gameplay, motion graphics, and sound design. I am so excited to share this one. Thank you @mrcaleidon! Check it out below!
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