
#Porting and #Technology specialists for #indiegame developers. Experts in #Unity3D, #console and advanced software #Development
London, England
Joined September 2017
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Over 9 years DO has worked on more than 30 indie games. DO helped solo creators realise their dreams and publishers manage smash hits.
On the journey, challenging problems were often routed in production and QA, not dev.
The solution is: Gameworks.
makeyourgamework.com
DO games retweeted
Eastshade is my favourite game to have worked on. ❤️
The moment I stepped onto the island I was hooked. Stunning… absorbing and an amazing achievement for a true indie developer.
Danny posted a great video on it’s development recently:
youtu.be/5JKwr84_aXs?si=puq7…
We’ve always wanted to see the Lamb at 60 fps on Switch.
Thanks to @MassiveMonster and @devolverdigital for trusting us. It was a big dream, but a huge improvement and we hope you love it.
60 fps is not the only enhancement however...
#console #porting #optimization #gamedev
We’ve also improved the textures and color effects across the board so the Switch should look much closer to other platforms.
Plus! In quality mode @ 30 fps, there are now more post-processing features enabled - to give the Lamb a little extra glam from the PC.
We hope everyone enjoys the improvements and we believe this is the best version of Cult of the Lamb yet on Switch.
If you are a #gamedev or #publisher looking to give your #unity title a 60 fps makeover on Switch please get in touch!
do-games.com
If you are a #gamedev or #publisher and have a game targeting the current Switch still in need of 60 fps #optimisation or #porting get in touch!
Report: Developers Told Not To Expect Switch 2 Before April 2025 dlvr.it/TBt6NG
DO games retweeted
UNHOLY ALLIANCE IS OUT NOW!
We are officially a two-player game!
That's not all we have added!
🏡New Buildings
⛪Final Bishop Questlines.
👚New Fleeces and Transmog System
😸21 New Traits For Your Followers
🔮New Tarots and Relics
We’ve been working on the console version of this patch for a long time with Massive Monster - excited for the release this Monday 12th August!
Here’s hoping it goes SMOOTHLY! 😉
That’s our second GDC done. Had a great time and met lots of interesting people and some old friends. Safe travels to you all.
DO games retweeted
Really enjoyed @jmechner’s talk at GDC today even though I’ve already read his journal on Karateka dev.
The Rubber Room as the place to bounce around ideas was great :-)
So... while you enjoy that cold drink after a busy day at #GDC2024 check out our special offer! We'll do a FREE initial port for 10 games we select!
Restrictions apply due to platform agreements, but you'll see a build running and receive a 2 page report on all important areas.
As your mind wanders in that last talk or meeting today, here is something to ponder. #GDC2024
Day 3 #GDC2024, looking forward to the Expo and hopefully enough time to catch some interesting talks.
Great second day of #GDC2024 we had a blast spending the day talking to people about exciting new projects!
This time in 2019 we were setting up our booth for GDC! Sadly no booth this year, but we do have a new product and special offer to announce tomorrow!
Matt is at GDC this week, getting into the mood with some great computer history yesterday.
Great afternoon walking @Stanford then visiting @ComputerHistory Museum with some good old British ingenuity on display 😀
The absolute highlight though was seeing their restored PDP-1 play music and then Spacewar! Friendly knowledgable staff too.
Now for a different kind of port - actual physical!
Great to see @makersmuse 3d print Knuckle Bones from @cultofthelamb. Nice one Angus! We’ll give this a try if we get a 3d printer for Xmas 🎄
youtu.be/kPLRX0LjzWs?si=YYjC…






















