Drawsgood (@drawsgood) header
Drawsgood (@drawsgood) profile picture

Senior Motion Design @rive_app - Owner @drawsgood

United States
Joined April 2009
Photo by Drawsgood (@drawsgood)Photo by Drawsgood (@drawsgood)Photo by Drawsgood (@drawsgood)
Drawsgood retweeted
The great Leo nailing it one more time. 🙌
DOOMSWIPE took 1st place in the @rive_app Halloween Challenge on @contra! 🏆 From a CLI prototype to custom animated creatures and a playable 2D game inside a haunted 3D world. Thanks @adamplouff, @OPEN_SUNDAY and @MayteCG
1
11
410
You can do this…
1
3
11
596
And you can do this, all with the same tool
4
129
El emotivo tráiler de DRAWQUARIUM: Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
622
26,159
3,699
160,977
6,005,181
Drawsgood retweeted
Got this running locally with Claude Code and made the ragdolls dance 🕺
Box3D in @rive_app's AnimaScript running multithreaded on web. Try it live and try switching between Serial and Parallel in scene 8 (Threads). box3d-demo-b2aa3g.uat.rive.t…
1
2
7
339
More great experiences with Rive
You can try these live now. Threading + Audio Processing landing in @rive_app soon. Sound on 🔉 rupture-g43vr2.uat.rive.to/ contour-sphere-gp1x61.uat.ri…
5
464
Another example that might help you understand…
2
12
483
If the idea of an “experience engine” doesn’t resonate, I recommend installing the Rive CLI, pairing it with Claude and then try to find out what you CAN’T build. I think you’ll get it :)
New game I built entirely in @rive_app. Vector + 3D in one small engine is special to Rive, and helps create a style unlike anything else. Characters rigged and animated by @HelloJcToon. Game + engine is under 2 MB. Play it in your feed (next post)
2
3
21
1,065
Wanted to try the Rive CLI’s procedural audio tools, so I built KAI SX-01, a playable modular synth, all in @rive_app Choose an edition, add modules and play as you build. Keys, pads, a sequencer and sound generated live. Sound on 🔊
10
8
3
55
4,585
Drawsgood retweeted
Pretty cool to see this running across different devices. All built with @rive_app!
2
7
19
1,219
I have a pleasure to use these assets done by Koto while working with NuBank team, absolute beauty. Not mentioned, but obviously lots of @rive_app
Banking should feel effortless. Working with the Nubank team, we built a brand system designed to deliver on that belief for 140 million customers across 35+ countries and an ever-expanding portfolio of products. Open, flexible, unmistakably Nu.
1
3
4
927
Drawsgood retweeted
New game I built entirely in @rive_app. Vector + 3D in one small engine is special to Rive, and helps create a style unlike anything else. Characters rigged and animated by @HelloJcToon. Game + engine is under 2 MB. Play it in your feed (next post)
10
21
2
99
5,522
Congrats, Leo!!!! Such an awesome submission!
DOOMSWIPE took 1st place in the @rive_app Halloween Challenge on @contra! 🏆 From a CLI prototype to custom animated creatures and a playable 2D game inside a haunted 3D world. Thanks @adamplouff, @OPEN_SUNDAY and @MayteCG
5
426
Drawsgood retweeted
There are a bunch of awesome game demos on the new rive.app/games page! All built with Rive and fully playable in a browser.
4
7
1
34
2,448
Drawsgood retweeted
Box3D in @rive_app's AnimaScript running multithreaded on web. Try it live and try switching between Serial and Parallel in scene 8 (Threads). box3d-demo-b2aa3g.uat.rive.t…
3
12
2
42
2,980
Using @rive_app to solve real product design problems. At the gas plant where I work, we needed a way to monitor gas levels in our storage tank directly from our dashboard. What was to be a simple data card is becoming an interactive Rive component and it's looking good so far👀
7
4
2
56
1,551
Drawsgood retweeted
DESIGN TWITTER u guys r sleeping on rive cli
8
8
59
5,474
Anyone out there still making games for the fun of it? Show me! #indiedev #gamedev
63
63
7
790
31,059
A recent watercolor and gouache painting. Inspired by a trip to the Ozarks.
10
197
2,901
36,654