
Solo dev shipping Windows apps, web tools and phone games, mostly with Claude. Honest numbers, zeros included. Building @SundryMill
Joined August 2025
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Framok had 441 visitors in the last 30 days and sold nothing. Lifetime is $19 until 30 Nov now. Let's see if price was the problem
Anyone run Apple Search Ads on a game with zero reviews yet? Trying to work out if paying for installs is worth it before anyone's rated it.
Apple's new App Store header has to be exactly 3840 x 1646, and only the middle 1646 x 661 is sure to show. Their docs give no numbers so I measured it off their own templates.
Days waiting for a review just to be hit with this kinda stung.
Their reasoning was there’s too many apps in the niche. So are we just blocking any competition???
Dylan K retweeted
Qulok is now on iPhone. Pick how long, tap Lock in, and every app but your keep list is put away until you're done. Biscuit waits by the door.
Changing your phone's date used to open my games' dailies early. Now the time comes off a HEAD request's Date header, and offline it counts on with the boot clock, which a date change can't touch.
I'll be honest. I stopped checking the stats on Wayvl.com
Just checked in after like a month and it's getting a ton of traffic from India and the Philippines. The affiliate links have been generating a bunch of clicks too, no sales but it's only a matter of time.
Every game I make now has a test that fails the build if a price is written anywhere in the code. Players only ever see the store's own price, in their own currency.
Apple sent my iPhone focus app back on Saturday night, then approved its Screen Time entitlement on Sunday morning. Swings and roundabouts.














