Chris Allen (@dynamicsporadic) header
Chris Allen (@dynamicsporadic) profile picture

Game Developer, Burger Eater

Elgin
Joined March 2009
Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)Photo by Chris Allen (@dynamicsporadic)
I think anyone who sees my tweets would know about this already - but this rules so far, and the writing and narrative design in general is genuinely so fresh and funny
TACTICAL BREACH WIZARDS IS OUT! Sorry for yelling but it took ages to make Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of @GunpointGame and @HeatSig Grab it now for a discount and a lil extra gift! store.steampowered.com/app/1… RTs much appreciated!
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Replying to @artbhot
@artbhot #pj22 game box art for a procedurally generated Golf roguelike with a synthwave aesthetic
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Getting closer to having the feel right in my Synthwave//Golf mashup. Going to try to commit to doing some weekly updates. 🏌️‍♂️⛳#indiegamedev #ScreenshotSaturday #madeinunity
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This week had lots of small improvements, but worth showing the current state of course generation. Every hole is procedurally generated, which I guess makes this a rough-like? #IndieGameDev #screenshotsaturday #madewithunity
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The most valuable thing from a games degree is the friends you make along the way. Having connections with others is the best and most important part to replicate.
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Also maybe education shouldn't be such a ridiculous expense and universities shouldn't be vocational training, but be focused on examining, understanding, and experimenting with craft?
Merry Impostmas ya'll. This one goes out to @InnerslothDevs for giving me a way to still get around a table with friends this Christmas.
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One of the best thing about #BeyondLight so far is that Duality seems to have been a focus of design. I don’t just mean the eponymous shotgun, but a lot of abilities too can be used for this OR that. This is a big improvement over the IFTTT design of the past.
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Replying to @mossmouth
@mossmouth has given me the nightmare fuel for this years #Halloween 🎃 I can hear them scurrying as I sleep. They’re in the walls!
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For our Ivory wedding anniversary, my wife has tickled my nerd nerve and bought me every MTG ever printed with “Ivory” in the name. ❤️ instagram.com/p/CGUegSxnwlI/…
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Great use of Twitter functionality. Lots of ways to use this to share seeds, content, challenges. Very neat.
This isn't actually an Unending screenshot. Well... it is. But that mess of blue static at the bottom is actually the map, as a json string, as an array of pixels. I can read the map out of the png. Now I need to see if I can read it from this image on Twitter.
Nailing a corner in a driving game has that same feel as hitting a great drive or loosing a bowling ball. You know it’s good right from the go, and get to just watch it curve out perfectly. Is there a word for that sensation?
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Recently returned to God of War (2018). It has an excellent world and narrative dynamic between Kratos and BOY, but honestly I find the gameplay only gets 80% of the way there. The combat lacks, and the exploration puzzles are largely hidden object games.
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The biggest anti-pattern was that I could complete each combat encounter when starting with a full life bar. But that was rarely the case, and I would eventually fall into a Restart From Checkpoint only to get fully healed and continue forward progress.
Paul Verhoven helming Wolfenstein
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I have a joke about being a Product Manager. I told a few people and they liked it so now I’m telling everyone.
I've submitted for GMTKJam 2020 and it's theme "Out of Control" dynamicsporadic.itch.io/rand… The concept I went with was challenging to make feel good, but it was an interesting area to explore. #GMTKJam #madewithunity #gmtk #indiedev #gamedev
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#gmtkjam2020 Has begun! Out of Control is the theme. Now to start writing code in earnest. instagram.com/p/CCeaJjBJGjy/…
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My #ACNH #IndieGames Studio is coming along nicely. Main dev studio upstairs, a conference room in the back, streaming room off to the side and an arcade basement. Still working on the Reception and Kitchen.
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Animal Crossing if you’re going to show everyone a two minute cutscene of me arriving let me customise it WWE style. #ACNH